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Capt Dizle
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Given that we have lost so much from previous renditions of Civ so that the game could be streamlined to enhance AI performance I expected some minimal challenge from the game but I find the AI can't compete. Will you work on it please?
Right now the AI combat routines are very predictable. I know how to build stacks that the AI won't attack, I know how to direct the AI by using these stacks and fortresses. I know how to create killing fields into which the AI marches lamb to the slaughter.
I know how to use MPP for a few coin to decimate various AIs without sweating.
I don't have to research at all to compete with your AI.
I don't have to really fight to defeat your AI, it goes Communist and starves itself to death.
I suppose this is usless but why don't you give up on trying to do the impossible, AI can never compete, just put all the neat stuff back in the game so that we can at least enjoy multiplayer.
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Capt Dizle
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I am just banging my head on a tree anyway.
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Capt Dizle
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It is true that most people play SP only and so I will yield the point that Civ3 should have been designed around SP. There were two distinct paths to take;
one, make the game simple enough for the AI to compete, or
two, go the route BR did with SMAC and add lots of toys and fun stuff, which btw, is fine for MP...
option one was a fool's errand and thats what we are stuck with cause the AI can't compete and Soren's efforts to close methods we use to beat it in patches have failed as well and have lead to such absurdities as AI self induced starvation and no research strats ... this is almost beyond belief
i have waded through a sea of fanboys to bang the drum to see if it might be possible to induce Firaxis to reverse course but frankly, I also have been on a fool's errand as well.....
this probably means I am far dumber than them, after all, I paid for their product and spend my time lamenting it...
perhaps its time for me to take the advice of the fanboys and just go away...
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tommyd
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jimmytrick:
I don't understand exactly what you are complaining about.
On the one hand it seems that you are saying you want a tougher AI.
On the other it sounds like you're saying you'll put up with a weaker AI as long as there are more toys in the game.
In my opinion it seems very, very easy to make it so that the hardest level is unbeatable. The trick is to have it beatable, but still very hard to play.
If you're looking for a game where the AI can compete with you without any cheats or bonuses, you won't find it in games that involve a lot of random factors.
I also don't believe you'll find it in "new" games, where the designers barely have time to work on the game play, graphics, sounds, as well as the AI, before getting the game shipped out.
If you're looking for a game that will keep you spending half of your life trying to be even mildly competetive, a game that keeps kicking your a$$ no matter how much you learn, or how many tricks and twists you pick up, I suggest Chess. Trust me, you won't win anytime soon, but I personally hate the lack of randomness.
Tommy
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Zachriel
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U.S.A.
Dec 2001 time: 00:18
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quote: Originally posted by jimmytrick
. . . I expected some minimal challenge from the game but I find the AI can't compete. Will you work on it please?
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I have an idea! Try to win without razing. Maybe this way history might remember you as jimmytrick the great, instead of jimmytrick the butcher. Just an idea.
Last edited by Zachriel on 19-03-2002 at 02:15
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Munroe
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I just wish the AI would think about who they are declaring war on...
"hmm if I attack the germans who have 4 mpps and are the strongest civ and outnumber my forces 4:1 I still think I can win"
or
"So the zulu's got 3 civs to declare war on me I best wait till they get all 7 attacking me till I look for some allies"
Also paying civs to declare war is too cheap imo... for the AI and the human.. honestly I doubt there are many times when civs just jumped into the war because they got paid some low amount of money. Unless there was some previous hate towards a civ.
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Zachriel
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U.S.A.
Dec 2001 time: 00:18
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quote: Originally posted by AJ Corp. The FAIR
Will you succeed with all the unhappiness, reversal back and corruption factors?
AJ |
Lots of players beat the game without razing. That is not to say that razing in not a valid strategy, just that it isn't necessary. You can win and not commit war crimes.
By the way, this is not a moral judgement. Terrible atrocities have been committed in history and Civ would not be complete without representing this aspect of humanity. Also, razing may turn out to be the best strategy (only mp will make this clear), but I hope not. Many people in the early twentieth century thought that fascism was the wave of the future, that democracies were rotting in their core, that multi-cultural societies were fractured and weak. They were wrong.
People wouldn't do evil things if there was no chance of success. Indeed, it is often the easiest way. There would be no reward for doing the right thing, if it wasn't difficult or dangerous.
Last edited by Zachriel on 19-03-2002 at 03:49
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Coracle
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The AI marching into those "killing fields" is especially dumb and boring.
Worse, the AI DOES NOT LEARN. The Romans kept marching stacks (about five to six) of legionaries directly across a desert towards a city of mine. For some reason, they chose that route instead of one across hills and forests to another city of mine. I assume it figured the terrain would not be as easily defended in the desert. But it made them vulnerable to counterattack.
Unfortunately for them, I, as the Iroquois, just sat there waiting for them to come on with Mounted Warriors and swordsmen. The Romans came on - and I attacked destroying every invasion force while only losing several unts of my own. Three times the Roman tried this. After their third defeat I had so weakened him I attacked across that other defensible terrain taking and razing Veii. It was the beginning of the end for Rome.
Also, the AI is stupid in sending settler-foot soldier pairs right into my territory towards the spot of a razed city (as they did with Veii) even though I will destroy it with my military.
Yes, the AI can be figured out pretty easily.
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Über KruX
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any AI today will be figured out.
i told you this 6 months ago when i was "whining" as many of you said about no multiplayer. i told you within a month of playing you would know exactly what the AI wanted to do. now you can make settlers dance and crush any chance of invasion before they have a chance to plan it.
the only time i ever met a formidible AI opponent was my first game on diety, the Germans actually took over 2 islands from me on an archipeligo. but i never let it happen again for 5 months now.
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Dienstag
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Brea, CA, USA
Feb 2000 time: 05:18
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Sweet! Uber KruX is already using the best quote from last night's Simpsons for his sig! I like your style, buddy.
About the AI: I think Munroe has an excellent point. If the AI would just show a little more strategic consideration, many of its tactical blunders would be easier to forgive. I can rationalize things like AI stacks walking into traps as poor leadership, but some of the AI's strategic decisions can only be described as inhumanly foolish.
We know that the AI's strategic decisions are influenced by an Aggressiveness factor, as well as a "Perceived Power" variable, which may be as simple as just the number of units. Does anyone know what other factors are considered when declaring war? I haven't noticed goverment playing any significant role, have you? In all fairness, I really respect Soren's efforts, I'd still love to be able to do some tweakin' myself.
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Saurus
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Finland
Oct 2001 time: 07:18
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quote: Originally posted by Arrian
Saurus,
Um... the AI does use brute force. That's all it knows. And I see large stacks of AI troops all the time. It does this better with footsloggers than with mobile troops. Still, I once had to whittle down a stack of 20+ Samurai that showed up next to a border town. It took every Cavalry I had to stop them.
-Arrian |
Yes, something similar happened to me also - once, that is.
What usually happens though (at least during the late middleage/industrial age) is that the A.I keeps on drafting (yes, drafting) riflemen...then sending them individually into my territory to be killed.
Then the next turn they draft another riflemen and
again send it inside my borders to die - there is no sence of
stacked attacks here. I actually have no clue of what the A.I
consider himself doing. I have noticed some stacked attacks occasionally and that is good news but this is in violent contrast to this "draft citizens and then KILL them in suicide runs" and this "tactic" often, if not mostly, consumes the A.I compleatly IMHO. This has led me to believe that the stacks I have encountered are nothing more than a bunch of units who coincidentally happens to occupy the same space at the same time. After all, many of the units you will encounter in stacks
are hopelessly outdated and that could explain why there are so many of them that they incidentaly stack-up.
However...
As you proved, Arian, The A.I IS cabable of making stack-attacks
(20+ samurais is definetly NOT coincidence) - hooray! - but why is the A.I so very rarely doing this if it is able to? Why, why, whyyy?
-Saurus
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Brinoch
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Silver Spring, MD
Jan 2002 time: 00:18
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[QUOTE] Originally posted by Arrian
I have seen the conscript riflemen infestation. I think they're trying to pillage and capture workers. I always have a 1 unit garrison in my cities, so they aren't beelining for an open city.
I've noticed the AI doing this a lot. So, one game I didn't pick off those lonely invading troops and let it resolve its offensive. It was beelining for workers within the interior of my empire. A couple of other times, the AI dedicated a lot of effort to killing off wounded troops.
Actually, you can lure the AI pretty easily with workers and outdated wounded units.
Brinoch
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