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pg
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this is my first time visiting this forum and i'm only 18 so please bear with me. 
please feel free to question, adjust, and add to this.
A. cities have a core area for business/residential areas and a resource area that grows over time. hopefully cites won't be limited to 2 squares of
L shaped territory. example, i build a city by the sea/plains for easy trade/early growth. later on though the city will overgrow its old source of food and probably rely more on the sea(around middle ages) but it would also expand and seek out nearby hills/mountains/forests for resources.
B. general level advancements. it's quite annoying and unrealistic to be in the nuclear age or beyond in civ, and have neighbors that you activily trade with or are just next door to that are so unrealisticly
behind you technically(and in other areas). you still want certain nations/cultures to be able to get really high advanced in certain areas while being relatively dumb/behind in others! example, maybe allowing a country to keep it's monarchy/depotism well into modern times.
C. ability to build more than one thing at a time. cities should have different production cabilities. for example, i could build a tank since i have military/civilians factories/skilled people to do so while my civilian construction works on a new library.
not all cities should have the people/resources/factories to build all things!
D. more detail. the civ1/civ2 and even smac maps are small and not very detailed. you need to include more terrain/mixed terrain types. look to colonization for some ideas!!
E. more cultures. i want the huns, the celts, the apache, the swedes, the cretetians, the gauls, the turks, and etc...!! they also need to differ from one and another. example, the english loved their longbows for a long time while the turks and others were trying out gunpowder. example, the germans during ww2 thought they were superior, while the americans were pursuing equality in the coming decades.
F. while already mentioned(civ team answers) i hope every possible leader is included mendela, stalin, lenin, FDR, greronimo, ghandi, mao tse tong, malcom x, and etc... should all have the potential to have controllable groups within cities/nations or maybe even new cultures from themselves a possibility.
G. more history into civ3. you should progress through eras. you need civil wars, revoultions, colonial era, reniassance era, sea going pirates,
hostile indians/natives, ability to harvest the moon/mars/etc, the cold war, vietnam and all the other things that different cultures have gone through.
of course the game could deviate from these histories but you should be able to play the game historically. add some new things too(surpirse us!), just because things didn't happen in our history(or haven't yet) doesn't mean they shouldn't be possible in civ3.
H. separate ai's(maybe even people?) that control
organizations/companies/cultures that operate independantly and respond to various happenings caused by both you and the computer players. this i think
is the key to making the ultimate civ game!
just the above which i came up quite quickly is a lot of work and extremely hard to inculde in a game(the research alone is staggering) but if included all these things along the firaxis spin and other ideas i know it'll be a product that will be far above and beyond even most civ fans imaginations.
btw, please get rid of pollution!
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-Peter "pg" Groen
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Himix
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Helsinki, Finland
Jan 2001 time: 05:12
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No, pollution is good thing. Keeps you thinking.
Well i see Civ III like SMAC with CTP2 graphics and with !!! faster graphics. 'Cause i think that SMAC looks like an ugly ***** and the only reason why i played it is curiosity and good AI.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Well, first off, welcome to Apolyton pg. And also, there are a lot of teens here, so you dont need worry.
I am in a hurry, so I couldn't read all your suggestions. But I just want to say that when you post your new suggestions, post them in several seperate threads, so we dont get confused, and so we can discuss one topic at a time.
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tniem
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Hope College
Apr 2000 time: 00:12
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Welcome to Apolyton pg!
As Diablo already kindly stated please seperate your ideas into seperate posts in the future.
Your ideas are intruiging, but most if not all have been discussed in great length. Please take a look at Related Threads for some of the major discussions that have taken place.
Again welcome and I look forward to reading your ideas.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:12
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Yeah, I hate pollution too, but it should stay in the game. You can always turn it off (if there is an option). I think civ 111 should get rid of the global warming idea. This concept is hotly contested in scientific research, and can be explained by factors other than human influence. By the way, we are technically still in an Ice Age! I only found this out the other day.
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Well, I believe global warming should remain in the game...after all, without it, what's to stop civilizations from becoming "nuke happy"? Pollution in general should remain...if anything, just to keep you on your toes about how much production you really want a city to produce - before paying the "cost."
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:12
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Perhaps nuclear fall-out or something. Perhaps the pollution from nuclear missiles should be radition, and thus different from factory pollution. Factory pollution damages landscape i.e tiles, nuclear-fallout changes the climate. Would be a big deterent for nuclear war.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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No personal offense to anyone in particular, but does anyone ever read posts beside their own?
nuclear polution and fallout have been discussed so thoroughly, I wont even reply to a new discussion on that topic.
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