Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A way to solve the AI self-destructing under Communism?!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:18
Question  Old Post 18-03-2002 23:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A way to solve the AI self-destructing under Communism?! Inflate your Upload Space

Anyone any ideas as to how to remedy this situation where the AI just pop-rushes it cities until they're all pop size 1 entertainers?

So far i have several ways:

1. reduce penalties for pop-rushing to <10 turns.
2. change Communism from using sacrificing to hurry production to a money-based hurry production.
3. increasing the number of shields each pop-sacrifice gives.

Any other ways?

Cheers.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:18
  Old Post 18-03-2002 23:56
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I think the unhappiness penalty should go back to 20 turns, first of all.

Second, the AI behavior needs to be changed to deal with the new cumulative unhappiness - in other words, it should whip and draft less.

Perhaps communist rushing should give more shields than despot rushing (more effective forced labor?).

-Arrian

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 19-03-2002 00:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Arrian
I think the unhappiness penalty should go back to 20 turns, first of all.

Second, the AI behavior needs to be changed to deal with the new cumulative unhappiness - in other words, it should whip and draft less.

Perhaps communist rushing should give more shields than despot rushing (more effective forced labor?).

-Arrian


Since there is no differnce in unhappiness for big cities regardless of way how unhappines is calculated.
My guess is that turn penality should be 20.

So far I had no big problems in my MOD (patch sug. MOD)


quote:

increasing the number of shields each pop-sacrifice gives.


This could be too powerfull in despotism (if you choose 30)
Like building granaries for one pop, or Chatedrals for 1pop & 10 shields.


But,
Would PERFECTLY fit COMMUNISM.

Normally Factoy needs (200 shileds) 9 pop.

If chaged (to 30 instead of 20) it would need 6 pop.
2 pop for Infantry, 3 pop for Armor.

P.S.
I would like different effectivness of pop rushing in various govenments.

BillChin is offline BillChin
Warlord

Feb 2002
time: 21:18
  Old Post 19-03-2002 00:29
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

Change the AI so it stops whipping and drafting at a certain level of unhappiness. Maybe when half the population is entertainers, or maybe when starvation starts. Finding a good level may take some tweaking, but the code is simple enough.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0262 seconds (85.19% PHP - 14.81% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net