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Brinoch
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Silver Spring, MD
Jan 2002 time: 00:18
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Personally, I'd rather have some overlap and an extra city than let the computer have it, always.
Otherwise, I'm with Arrian. I try for as little interior overlap as possible. However, it's not written in stone. Sometimes, you just need to overlap -- like when you want to culture bomb someone, or when I want to avoid having ocean squares in my city area with no harbor access. ( I hate having those wasted ocean squares... grrr.) I've had cities two squares apart sometimes, but usually I try for the perfect placement.
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Capt Dizle
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If you lay out cities on a grid of 5 tiles horizontally, vertically, and diagonally you will see that this leaves "holes" of 4 tiles at the corners. Try laying this out on a piece of paper and you will see what I mean.
Placing "specialist towns" in these holes has its advantages.
These specialist towns can be temporary in nature and are best used for production of workers, settlers and troops, and need no improvements save possibly a granary and or a barracks, based on your wishes.
Defensively, building these towns and putting in roads gives you the ability to reinforce anywhere quickly
If you can place your palace in the center of a land mass this config can give you eight permanent cities and four temps within 5 squares of your palace and still cover a lot of territory and potential resources.
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hannibcannib
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The Center of California
Jan 2002 time: 21:18
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3 SPACES is to close i always have pollution problems
i use colonies to get those resources that cause urban crowding
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Ethelred
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I like to have a few cities at least with no overlap. The rest I am not so exacting on. Overlapping a two to four squares is OK for cities outside the first ring around the Capital.
I do often have quite a few cities with major overlaps farther from the capital. Those are cities that I placed to force a flip. So my city and a soon to be former AI city will overlap and due to strategic considerations I don't want to abandon either of them. Conquest with culture. As long as both cities can use twelve tiles its not bad to have that kind of overlap. At least I never have to worry about unhappiness in them.
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dikwhit
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illinois
Mar 2002 time: 23:18
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spacing on cities i find to be much more situation related than as a constant number. Generally all things being equal 5 spacing is nice but 4 spaces offset 1 resulting in 2 overlaps is almost as good.... the overlapping doesnt become an issue even if all cities are set up this way until after hospitals are built. Various situations arise that make spacing at different intervals much more beneficial:
1)resource control no explanation necessary
2)cultural- if going for flipping proximity in spacing to your own cities is irrelevant the closer to AI city more important than spacing to your own
3)stopping ICS- well not stopping but "controlling" to some degree... if your spacing on cities must be altered (bigger or smaller) to slow down the uberexpansion of AI by all means alter it.
There are other situations I'm missing I'm sure but generally while its nice to have an "organized" map building on the always 5 space theory leaves an unworked area 2x2 on each four city "square"
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