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pjpac
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I've never used the editor, so I'm a bit hesitant that I'll mess things up, but I really don't like the way corruption is in CIV3. So I'm taking suggestions on what is the best way to lessen it in the editor. I don't want to get rid of it, but I think it's a little ridiculous having cities produce 50 or so shields but losing all but 1 or 2 to corruption.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:18
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The best way of reducing corruption with the editor is to make more than just the courthouse and police station to decrease corruption. Make temples, libraries, cathedrals and universities reduce corruption. If that's not enough, go for reducing corruption using marketplaces and banks.
Overall though, changing the optimal number of cities apparantly helps (more optimal cities = less corruption).
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lockstep
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Vienna, Austria
Aug 2001 time: 06:18
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quote: Originally posted by LordAzreal
Overall though, changing the optimal number of cities apparantly helps (more optimal cities = less corruption). |
If your empire exceeds the number of optimal cities, corruption starts to increase notedly, so raising that threshold should help for large empires. Notice, however, that you will only be able to build the Forbidden Palace when you have at least half the no. of optimal cities, so less-than-average-sized civs may get into trouble by raising the threshold too much.
A rough calculation: On a standard map with 5000 tiles (100*100/2), water coverage of 70%, 8 civs and a supposed number of 15 land tiles per city (two out of three cities costal with 9 sea tiles, tile overlap and unused land tiles offset each other), a civ of average size will have about 12-13 cities. The no. of optimal cities is 16 for a standard map, so building the Forbidden Palace is possible with 8 cities. If the threshold is raised by more than about 50%, smaller civs won't be able to build the FP.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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In my games I combat corruption the following ways :-
Increase Optimal number of cities
Make Temples,Cathedrals and Banks reduce corruption
Ass another version of the forbiden palace
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benjdm
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Upstate NY
Dec 2001 time: 05:18
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Corruption annoys the crap out of me so I make temples, marketplaces, libraries, cathedrals, banks, universities, and research labs all reduce corruption. I also double the optimal number of cities.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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Depends.
These days I actually add a third version of the fp but exclusive to Monarchy, and that comes (suprise suprise) with Monarchy.
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lockstep
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Vienna, Austria
Aug 2001 time: 06:18
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quote: Originally posted by E_T
You can also edit the Percentage of Optimal Cities setting in the Difficulty tab ...
This will skew the effects of corrution. The optimal number of cities setting just sets the number before the heavy corruption effects take there toll and also for when you can build FP. On the other hand, the % setting is after the other is used, and can be set to a VERY high number and effectivly kill the outragious corruption effects (making it managable by FP, CH & PS) without making anymore improvements that will effect corrution. |
This is a very interesting idea. However, I'm not sure if changing the percentage setting would affect human player and AI civs alike, or only the human player (and in that case wouldn't be an acceptable solution to corruption).
I'm aware of the fact that the editor help file does not state anything like 'applies only for humans' with regard to the 'percentage of optimal cities' setting. OTOH, also no such statement is made with regard to 'number of citizens born content', although (as far as I know) the differences between difficulty levels do affect only the human player. Furthermore, in the help text to the 'attack bonus against barbarians' setting, Firaxis states for the only time that this bonus is 'enjoyed by any player (human or AI)'.
Sigh. I'm really hoping that at least the percentage setting for regent applies for the human player AND the AI. Has anyone tested this?
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