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ColdWizard
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imvvho, its generally better to drop down cities early, though it depends on the start location. if it's a crappy starting spot or there's a hut nearby, i'll wander first.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:18
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I've had good (and bad) results doing it both ways. I usually try and get them down as soon as possible. This has led to many a game though where I missed the prime location by 1 or 2 tiles or could have had those coveted non-units.
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Lars-E
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The manual and strategy books tend to say that early placement is important. I agree, but I think that sometimes one can deviate from this strategy successfully.
Once I playedTwenty-third fortnight OCC comparison game and didnt start a city before 3000 BC. I was able to keep pace with Ribannah and Smash up till Darwin.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:18
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In SP, I'll wander a bit to cash some huts. Catching the AI isn't hard.
In MP, it's a harder decision. If you wander and don't find much better land, you're in trouble. If I see a trade special on the opening move, my capital will be built as soon as my settler is there. (unless delaying it one turn will allow me to open a hut up safely. For a two turn delay, I won't wait)
So, in MP, I'll look to see what the pattern is and if I have to move 5 turns before revealing something else, I may just plop down and ics it. With a river, I may be a bit more patient.
RAH
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:18
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I vote for some exploration first. The first objective is to get to monarchy ASAP. Some sort of trade bonus really helps to do this early. My second objective is to start four cities(on a normal map) before monarchy. I try to found the first two on grassland to get them to size two and produce a settler early. I will always tip a hut and delay the first city. A unit takes more than the one turn to build, and the NON suport is a bonus. My first city almost always becomes a science city and a wonder city. My favorite start is on the coast with whales.
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Lars-E
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geofelt, sometimes it pays to skip monarchy and go for republic/library before (monarchy)/colossus. This can give you 43% more science.
If you start off with CB it might be better to choose the monarchy-path. I suppose this also depends on the circumstances your in, in combination with your strategy: bloodlust or AC.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:18
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At deity, I find monarchy is better. I like to build many wonders, and the biggest problem is shield production, not science. The three unit free support is big early on. Also, my first wonder is Hanging gardens. This gives me republic level science without luxuries up to size six in my capitol. Eventually, I switch to democracy when I get SOL.
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Lars-E
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quote: At deity, I find monarchy is better. I like to build many wonders, and the biggest problem is shield production, not science. The three unit free support is big early on. Also, my first wonder is Hanging gardens. This gives me republic level science without luxuries up to size six in my capitol. Eventually, I switch to democracy when I get SOL. |
I always play deity, but mostly OCC where science plays an essential part..
In a lot of games played by Ribannah and the likes you'll find they use the republic/library-strategy.
http://members.home.nl/paulvdb/occ.htm#downloads
http://members.home.nl/paulvdb/occ.htm#fortnight
Click the comparison tables.
Haven't played much civ2 the last 1/2 year. And no civ3 isn't my game. I'm more into half-life sp mods these days..
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Campo
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Buffalo, NY, USA
Oct 1999 time: 00:18
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I tend to settle early but not immediately. It's so nice to tip a few huts and get a couple NON units for exploring that I almost always have my settlers look for huts the first few turns. The exception is when I start in a 3 or 4 special area, then I settle right away.
A variation on this issue is timing the founding of the SCC (if you use one). In my current game I settled early but couldn't find a good spot for my SSC. I had about 5 cities down when a horseman located a 4-special city location -- whale, gems, pheasant, and wheat (eventually to be silk). The city spot was swampland, so I started a settler irrigating, with another on the way. Then barbs appeared and I had to evacuate my settlers and send a defender. By the time the barbs were dead, my settlers back in place, the square irrigated, and the city founded, it was the latest I ever started a science city. (Sorry, I can't remember the exact game year.) I built HG in the science city with caravans from other cities, set up 3 trade routes, am building caravans for Colossus (surprised the AI hasn't gone after it yet) and am researching mathematics. However I'm wondering if it's too late for the SCC to be worthwhile. An AI civ just beat me to Philosphy, which hasn't happened in a long time.
Should I carry on with the SCC strategy, or should I give it up and resort to libraries, universities, etc. in all my cities?
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