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Dida
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This is good additon to the game.
However, it will surely unbalance the game if some ships are not given the ability to shoot down air plane.
Another badly needed improvement is, when bombing cities, bombers should hit units most of the time, and only accidentally kills citizens and buildings.
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Dida
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quote: Originally posted by Gramphos
I think it should depend on the government of the bombarder. If a low level government it should be more destructive, on other then military units and buildings, but the more humane the government is the more focus on military units and improvements should the bombard have. |
I disagree.
We are talking about combat here. And how combat is carried out does not depend on the humanity of the invader.
No Nazi or Japanese will knowingly waste their bombs on citizens and buildings, if there are more important things(military units) to bomb.
Carpet bombing, or bombings that are aimed to kill civilians are of different matter.
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Goatguy
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Middle of nowhere :p
Feb 2002 time: 00:18
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Wow...this is hot topic...i guess its just a thing that everybudy wants...its great that fixaris staff is watching forums and making changes based on the masses
I agree with Sinapus..ships need to have a defence against planes. But in real life today, a plane usually never sees a ship that it attacks. Its the missle that dose the mission. Dog fights will never happen again, becuase missles make it "easy" .
But what is the most powerful unit in modern warfare? Aircraft Carriers are only part of the answer. Its PLANES that could wipe out hoards or ships, returning unscathed (sorry dac ). The united states could wipe out every navy in the world with carrier battle groups, and most of its planes would come out unscathed! Today in the news, you hear reports of 1 or 2 men dieing. When you think of the many people involved, that is very few people. Just compare it to trench warfare.
And Gramphos, making bombardment a government thing would be kinda krazy I mean, say your a monarchy...you could only bombard military units?? Or democracy could only bombard improvments?? That just simply wouldnt work. It needs to rely on chance, and i dont think there is any signifigant pattern in figuring out whats destroyed..except maybe units be4 improvments
But back to ship defense. A carrier full of planes is a real world defense to ANYTHING!! So do it in civ....loada carrier full of fighters and keep other ships close...all i can say on that topic
And toasty... when it said "leathal bombing", it meant that that unit COULD obliterate a unit. not that that unit could be obliterated itself. Battleships and artillery would now have the chance to kill a unit when bombarding. Infantry arnt bombard units, so they could now kill a unit by bombarding . But like any unit, it could be killed by bombardment by other units
Hope that helps...see u around in the forums
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whosurdaddy
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New York
Jun 2001 time: 00:18
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quote: Originally posted by notyoueither
Well, hmmm. You mean like when the Luftwaffe switched to bombing civilian targets in 1940 during the BofB? Or what they did to Warsaw in 1939? And Rotterdam in 1940? How about the Japanese bombing of (d*mn, can't remember the name of that city in China) in 1937(?)? How about the bombardment of Bilboa during the Spanish civil war (by the Facists)?
And like how RAF bombing of Germany was almost exclusively at night, and aimed at transportation/industrial areas and the people who worked around them? How about the fire storms? Weren't they intentionally set to destroy entire cities and as many people in them as possible?
I do agree with you to a point though. It would be better if bombers could be given priorities that would effect the odds of hitting target types. Not precision, just guided. But I don't see it as too likely. Does the game really need it? Simplicity seems to be the watch word of the designers.
Salve |
Do the Firebombings of Dresden, Tokyo, Berlin, etc. by the Allies ring a bell???
How bout Hiroshima and Nagasaki?
The fact is that both sides participated in these attrocities during WW2, because it was considered an acceptable tactic (known as targeting the "morale" of the enemy people).
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D.K
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well, i was going to mention the worst bombings in human history were by the americans ON the japanese, and yet the japanese were mentioned as though THEY were in some way inhuman.
but whosurdaddy got there first
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:18
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Great news, I think this may be the patch that gets me to retry the game.
Alas, as someone has said, there needs to be a mechanism that puts the attacking aircraft at risk during a bombing run - aircraft are at risk attacking nearly all enemy units in real life, let's make sure aircraft don't become too powerful.
If this is incorporated, then we will REALLY have a nice improvement to the feel of the combat system.
Steps in the right direction...
Venger
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:18
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This is a _very_ welcome change. I am wondering if part of this change will bump units higher on the list of probbable hits (There seems to be some sort of assigned probabilty as to what gets hit in a bombardment, "nothing" having a higher weight, certain buildings tend to get knocked out first, and units (what I am usualy gunning for in the first place!) having the lowest priority of all)...
Right now, my tool of choice is the cruise missle. They are a bit expensive, but with them, I can take a city without dammaging any of it's infrustructure. It might be interesting to know if I will make the trade off between taking a city intact, and not having to spend the money over and over again for cruise missles...
In the end, however, this will kick ass-- carriers will finaly have utility...
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wervdon
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Definately an improvement.
As mentioned though we also need an air superiority switch for all units to go with it.
Another aspect ive not seen anyone mention is what about submarines and how they fit in. I can see bombers easily sinking ships, but submarines are a bit different (especially nuclear ones that can stay submerged indefinately)
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dac
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of Fingers and Toes
Nov 2001 time: 00:18
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I have to agree with Grumbold, look at the US Ageis class cruisers and destroyers and then see if you really think aircraft are going to get away attacking ships unscathed. Long range anti-ship missiles are by necessity relatively slow moving, and susceptible to the same anti-aircraft missiles that the planes would be. More "high-speed" anti-ship missiles have shorter ranges, exposing the firing plane to anti-aircraft missiles.
There also is the question of how the "far off" bombers will detect the ships and aim their missiles. Fly around with your radar on all the time, and somebody will make you a gift of a radar-homing missile. Most modern navies practice extensively with rigid EMCON rules, meaning no electromagnetic transmissions, no radio, radar, etc, so they can be very difficult to find with passive means.
I agree, however, that if my fleet is being attacked from the air, it would be nice to have some air cover of my own, but without aircover, modern warships are far from sitting ducks.
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Ozz
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Canada
Mar 2002 time: 05:18
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quote: Originally posted by DrFell
Another nice improvement. I wish the game had been delayed a few months to incorporate all of these improvements in the standard game. Now I hope right now Firaxis will delay MP until the SP game is perfected. |
I wish i had delayed purchasing it a few months. This game is
still in development. I like the game, but I think it is an unfinished product, I hope Firaxis will finish developing it and deliver the standard game without endless patchs. That last patch certainly
changed the way the game plays (.17) and did not just fix some
minor bugs.
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benjdm
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Upstate NY
Dec 2001 time: 05:18
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Tridents are not that much quieter than other nuc boats. It's just that their only job is to stay hidden for ~ 70 days at a time and nothing else. The fast attack boats get tasked with other jobs that require them to move faster and therefore make more noise.
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