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Dienstag
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Brea, CA, USA
Feb 2000 time: 05:18
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That would be good a good use of the UN. Sounds a bit like the World Bank, as well. The trouble is, by the time such international organizations appear, you're thinking about exactly how to win, probably. At that point, only the Diplomatic victory encourages any philanthropy; any other end-game means you can more or less ignore world opinion.
Another problem is that, by the Modern Age, any Civ that would have needed the charity has most likely been conquered by now. There may only be a few remaining civs, and you'll be looking at them more as competition than as someone to give a helping hand to.
A third point is that the AI seems to be quite volatile in its relations with you. Gifts may not be accepted as such, or good relations can degrade for no obvious reason. Basically, I think the AI is programmed in such a way that humanitarian aid won't raise it's opinion of you much, or even maintain a high opinion if such is the case.
These observations are not meant to imply that things should be this way. I like your idea of more uses for the UN and tying it in with reputation. There would have to be a few changes in the game before that would be really useful, though. Perhaps if world opinion factored in your final score? Make the UN vote for the diplomatic victory not when the UN is built, but later and have whoever donated the most be one of the candidates?
Well, that's all I can come up with at the moment. 
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Willem
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Canada
Dec 2001 time: 00:18
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quote: Originally posted by Dienstag
That would be good a good use of the UN. Sounds a bit like the World Bank, as well. The trouble is, by the time such international organizations appear, you're thinking about exactly how to win, probably. At that point, only the Diplomatic victory encourages any philanthropy; any other end-game means you can more or less ignore world opinion. |
Well that's the idea, it would be another tool to help you get the votes you need to win. Plus it could be set up that not giving money has a negative impact on the other civs opinion of you.
quote: Another problem is that, by the Modern Age, any Civ that would have needed the charity has most likely been conquered by now. There may only be a few remaining civs, and you'll be looking at them more as competition than as someone to give a helping hand to. |
That's not important. The UN now does more now than just help disadvantaged nations, it also provides humantarian relief for things like earthquakes, droughts etc. Where the money goes isn't the issue, it's the act of giving that is.
quote: A third point is that the AI seems to be quite volatile in its relations with you. Gifts may not be accepted as such, or good relations can degrade for no obvious reason. Basically, I think the AI is programmed in such a way that humanitarian aid won't raise it's opinion of you much, or even maintain a high opinion if such is the case.
These observations are not meant to imply that things should be this way. I like your idea of more uses for the UN and tying it in with reputation. There would have to be a few changes in the game before that would be really useful, though. Perhaps if world opinion factored in your final score? Make the UN vote for the diplomatic victory not when the UN is built, but later and have whoever donated the most be one of the candidates? |
Well of course, it would have to be programmed into the game by Firaxis. All I'm doing is passing along an idea that popped into my head while having a brew at my neighbourhood pub. It seems logical and reasonable, and not that difficult to implement into the game, so I figure I'd just mention it. If we restricted our comments only to what is actually doable at the moment, we'd all still be playing Civ II.
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