Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > MoO2 galaxy sizes
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:18
  Old Post 19-03-2002 22:40 Visit Clear Skies's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
MoO2 galaxy sizes Avatar Enlargement: We've got the solution

OK...I admit I'm something of a massive empire builder on MoO2, but does anyone else find even the Huge galaxy isn't big enough? Does anyone know of a way to alter the size of the galaxy?

(edit) just downloaded a HEX editor to see if I can't tweak some of the .lbx files, but I'm none too optimistic (especially since my programming skills are about equal to Robert Mugabe's niceness abilities). Anyone with a better solution?

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:18
Thumbs up  Old Post 20-03-2002 03:19
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Bigger galaxies, more races on the board at once.

That's all I really need to make my MoO2 experience...perfect.

I really wish they had allowed as large a game as you wanted, whether they thought your computer could handle it or not.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 20-03-2002 04:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Man I thought I was a big fan, but I do not play Huge maps anymore, hardly even large ones. It is too much work to get all of those planets. If only I could just finish and not be compelled to have all planets (maybe a shrink).

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:18
Post  Old Post 20-03-2002 06:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by The Mad Monk
Bigger galaxies, more races on the board at once.

That's all I really need to make my MoO2 experience...perfect.

I really wish they had allowed as large a game as you wanted, whether they thought your computer could handle it or not.


Now there's an idea! Being able to use all of the default races in a single game. Probably would have caused too many complaints with too many people exceeding their system specs though. Also I'm guessing it wouldn't become apparent until most of the galaxy had been colonized, hence a lot of game time is essentially wasted.

The Corion editor doesn't allow any more stars/colonies to be added to huge maps so I'd guess its probably a limit you can't break

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:18
  Old Post 20-03-2002 21:03 Visit Clear Skies's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

I know there's a way to do it - I've got a .lbx file editor and I've got all the code set out. Trouble is, there's several hundred pieces of data per file, and I have no way of knowing which one is the galaxy size variable

Anyone with any ideas?

Tom Kelly is offline Tom Kelly
Settler
Houston, Texas
Jun 2002
time: 05:18
  Old Post 18-06-2002 23:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Clear Skies
I know there's a way to do it - I've got a .lbx file editor and I've got all the code set out. Trouble is, there's several hundred pieces of data per file, and I have no way of knowing which one is the galaxy size variable

Anyone with any ideas?



The max number of systems is 71 (including blackholes). Look for that value with the hex editor search function. What kind of .lbx editor are you using? Let me know where you got it so I can give it a shot too - bigger galaxy sounds tempting....

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 19-06-2002 02:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Sounds like you would need to tweak more than that. What about the size of the screen and the zoom level? Could get real ugly, since some crashing might not occur until late game.

I'd really be sweet to have the source code. Is it possible to reverse engineer?

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:18
  Old Post 19-06-2002 03:57
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by RPMisCOOL
I'd really be sweet to have the source code. Is it possible to reverse engineer?


If it were, it would be the end of programmers in the long run. With other programmers copying your work, there wouldn't be editors to pay programmers to make new products and innovate.
Piracy steals editors; reverse engineering would steal programmers.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 19-06-2002 06:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton or Terrorists Win

Well we have disassembler that can take objects and put them back to asm code.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 19-06-2002 06:57
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

see if this will help you it has the formats and shows the stars layout.

Attachment: save data format.rtf
This has been downloaded 10 time(s).

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 19-06-2002 17:59
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

Vmxa1,

Exactly, I knew about disassemblers, even wrote one myself. Just wondering if anyone had taken it to the next step and tried to diassemble to a high level language like C? Anyone ever hear of that?

I'm thinking that it is possible to some degree. The resulting code would be somewhat incomprehensable because of generic variable names, however. I would be an interesting project, though.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:18
  Old Post 19-06-2002 19:21
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton or Terrorists Win

C's been done, but the resulting code is often less than exciting... However, Java "executables" can be reverse-engineered to a state that's coparable to - or better - then the original code

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 19-06-2002 20:19
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Get a bigger avatar today!

Really,

Any idea where one could find the C disassembler?

Tom Kelly is offline Tom Kelly
Settler
Houston, Texas
Jun 2002
time: 05:18
  Old Post 19-06-2002 23:53
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by RPMisCOOL
Sounds like you would need to tweak more than that. What about the size of the screen and the zoom level? Could get real ugly, since some crashing might not occur until late game.

I'd really be sweet to have the source code. Is it possible to reverse engineer?


There are additional concerns. However, the zoom and screen size can be left alone. Just add more systems so that the empty space in the map is more densely packed.

The additional concerns are things like the name list, the formula for placing/spacing the stars, and problems with overlap placement.

The MOO2 editor Corion2 will allow you to move stars, change names, characteristics, etc. - but no additional stars past the upper limit of 72 (not 71 as in my previous post)

I think the key is to alter the upper limit of the galaxy size. I've dug through some of the code, but it's still unclear. I'm still working on finding it, but if anybody has ideas, post it.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:18
  Old Post 20-06-2002 00:03
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

vmxa1's doc has the constant that specifies the max number of systems to 72. Try chaging it.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 20-06-2002 18:09
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Lose 30 kilos (of popups)

Moom,

Tried to find C dis....Do you have a hint?

Tom Kelly is offline Tom Kelly
Settler
Houston, Texas
Jun 2002
time: 05:18
  Old Post 20-06-2002 18:27
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Zealot
vmxa1's doc has the constant that specifies the max number of systems to 72. Try chaging it.


The document posted by Vmxa1 applies only to saved game files. It does not alter the galaxy size used in generating a new game. Further, alterations to the MAX_STARS value does not allow the addition of extra systems.

There is another value or control element that needs to be altered in order to generate a game with more star systems than the default 72. I suspect it is embedded in either the .exe file itself, or in one of the .lbx setup files. Again, any ideas are welcome.

Tom Kelly is offline Tom Kelly
Settler
Houston, Texas
Jun 2002
time: 05:18
  Old Post 20-06-2002 21:37
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Zealot
vmxa1's doc has the constant that specifies the max number of systems to 72. Try chaging it.


My first attempt was to alter the 72-system limit to 100 in a saved game using a hex editor, and I then used Corion2 to add a new system. The editor gives me an error message stating that I have already reached the max number of systems.

My second attempt was to copy the data for a specific system with a hex editor, and paste it in with a different name, and different coordinates. When I attempt to load this file as a saved game, it crashes back to the windows desktop. Also, if I load this file with Corion2, it crashes as well.

I think the system limit may be related to the position of the system data in the save file. I am still looking though. Any ideas or help is greatly appreciated.

Tom Kelly is offline Tom Kelly
Settler
Houston, Texas
Jun 2002
time: 05:18
  Old Post 20-06-2002 21:39
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Clear Skies
I know there's a way to do it - I've got a .lbx file editor and I've got all the code set out. Trouble is, there's several hundred pieces of data per file, and I have no way of knowing which one is the galaxy size variable

Anyone with any ideas?


Is the .lbx editor you are using shareware? If so, please post it. Thanks.

Tom Kelly is offline Tom Kelly
Settler
Houston, Texas
Jun 2002
time: 05:18
  Old Post 20-06-2002 21:41
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Tired of ads?

quote:
Originally posted by vmxa1
Well we have disassembler that can take objects and put them back to asm code.


As with the .lbx editor above, if the program you refer to is shareware, please post a copy. Thanks.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 20-06-2002 23:30
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Tom,

Just do a google search on disassembler. There are tons of freebies out there (It is not a hard program to write)

R:PM

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:18
  Old Post 21-06-2002 00:08
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by RPMisCOOL
Tried to find C dis....Do you have a hint?


Heh. This sure brings back memories. Back when I was a uni student we used Sparcs a lot - and loo and behold, it turns out that the excellent C compiler Sun shipped with SunOS (and the less excellent they shipped with Solaris...) left the compiling hints in even when you specified a stripped binary - so disassembling the executables was really easy - the compiler came with a default decompiler that did just that. We used to try to write code that would trick the decompiler to produce a decompilation that wasn't a functional equivalent of the original code, some sort of meta-obfuscated C programming contest I guess - but the darn thing was good.

This can easily be simulated with most commercial Wintel compilers (except for MSVC, of course, which does not come with any kind of decompiling out of the box, although debugger trickery is still possible) but get your hands on a Borland Turbo C environ, and you'll see it does a good job too if you leave the hints in.

If you don't, it's another ballpark, but still possible. The tools of trade become proggie/hardware combos like an ICE disassember. It's orders of magintude more effort, but quite doable - for a recent outstanding effort look for the russian enthusiast version of Heores of Might & Magic III called WoG (Wake of the Gods). They took the binary, spent some serious effort and decopiled it to produce a entirely new game on the HoMMIII base, and the best Heroes game ever... impressive stuff.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 21-06-2002 02:02
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Moom,

Yeah, a couple o' links suggested that Borland had one. I sort o' remember that one myself from college. Anyway, have you seen any freebies (WinOS)?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0543 seconds (90.23% PHP - 9.77% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net