 |
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:17
|
|
Dan, Soren, Jeff... Anyone! We are running out of things to talk about, so people are just complaining instead. Firaxis, you better spark some life back into these forums by giving us some info about the upcoming patch!
-> Any hints on how you are fixing the rapid tech advancement now that the AI trades so aggressively? Are you just increasing the tech costs? Are you reducing the tech devaluation?
-> How will you prevent the AI from starving itself with the increased 40 turn penalty for drafting and pop-rushing in Communism? Will you make the AI more reasonable in this respect, or will you reduce the penalty?
->Will the human still be able to have slave camps (size-one cities with specialist, used for pop-rushing after joined by a captured worker), or was this an intended part of the game?
-> Will you make any unit tweaks so that all of them are worth building? (privateer, musketman, marine, paratrooper, cruise missile currently are not. See player 1's patch suggestion MOD for more needed unit tweaks) Will you make scientists and taxmen a viable alternative to land workers? Will you make espionage worth performing? Will you eliminate dead ends in the upgrade paths so we can't build swordsmen, longbowmen, and frigates in the modern age? (Also addressed by the above MOD)
-> Any plans on adjusting the corruption model? Communism especially suffers for large empires. Did you intend Republic to be the best all-around government? Any chance of corruption-reducing improvements having at least some effect for very distant cities?
-> Will this be the long-awaited patch with an editor that lets us really create scenarios? (as opposed to only mods and maps) Or are you saving that for the expansion pack?
-> Will the city governors ever do what you tell them to do? (When I tell them to maximize production, I want them to really maximize it without starving the city. If care about also producing extra food, I will also check the maximize food option). Or is that not going to happen since the governors are only available because the AI uses them. So we won't get a true production (or commerce, or food) maximum because the AI would never want to do that. If this is the case, could we please not default to getting extra food in a size-6 or size-12 city that doesn't have an aqueduct/hospital?
->When can we expect the patch? (OK, OK, I know you won't answer this one)
|
|
|  |
 |
|
Elucidus
|
|
Yeah I have to agree. They don't comunicate it, I guess because if they say they are working on a fix and it isn't in the next patch they think we will sue or something.
|
|
|  |
 |
|
Elucidus
|
|
Yeah we would be happier anticipating new changes and finding out that some of them didn't make it, but that most of them did. We could have plans ready, but not dependant on the possibilities.
|
|
|  |
 |
|
Dienstag
|
 |
Brea, CA, USA
Feb 2000 time: 05:17
|
|
In the spirit of the Acadamy Awards, coming up this weekend, let's play a game called Predict the Patch.
vote for your favorite candidates in each of these categories:
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
1.) Most likely to be included in upcoming patch:*
o Reworked (i.e. reduced) AI tech trading
o Fixed AI Communism implosion
o Size 1 cities no longer inordinately safe from bombardment
* "Lethal Bombardment" was disqualified from this category, after broke it's non-disclosure contract.
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.) Most obsure documented changes in upcoming patch:
o "fixed bug with farmland"
o "changed "multi" savegame code to something else, Mwuhahahaha!"
o "diScontInueD the sublimInal meSsaGe prOceDure"
o "no more unexpected asteroid impacts"
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
3.) Most popular undocumented changes in upcoming patch:
o Flood plains look 20% less radioactive
o End of game replay now has uncanny parallels, when watched simultaneously with Pink Floyd's Dark Side of the Moon album
o "Gracious" animations for female leaders revised
o AI diplomacy decisions sent to random number generator to increase combat randomness
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.) Most Likely to be put off 'til next patch:
o Editor allows aircraft with range > 8
o Firepower
o Warning before culture flips
o Game uninstalls itself after spearmen defeat tank
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
5.) Least Likely to be included in upcoming patch:
o Multiplayer scenarios with wonder movies.
o non-Kenny G music
o Musketeer unit's +1 attack bonus changed to +1 cultural bonus
o Everything Vel could ask for in a strategy game
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
6.) Most Likely to never happen in a patch:
o Simultaneous turns
o Gradually decreasing amounts of nicotine
o Unit Workshop
o Cylindrical world with squares changed to Icosahedral world with hexagons. That, or a Mobius strip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Everyone not from certain counties in Florida is welcome to vote.

edit: Clarified which Dark Side of the Moon I was reffering to, in case it wasn't clear. Categories now numbered, 'cause it's better that way.
Last edited by Dienstag on 22-03-2002 at 01:38
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|