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child of Thor
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Hi Wittlich,
another LAN player! a rare breed it seems! anyway i've been playing CTP2 over LAN for about a year and this is what i've come up with to help me finish a game:
1. ALWAYS set 'dynamic rejoin' to yes in the setup menu for multiplayer(see FAQ).
2. ALWAYS play with the Activision 1.1patch installed (i used to try LAN without and you would get resynsch's every other turn!!)
If you set the 'dynamic rejoin' to yes, when you get a resync and the player that has been taken over by the AI is in the setup screen, he/she can rejoin and launch back into the current game on their next go. In this way you don't need to go through the hassel of constantly rebooting/reloading saved games.
I play all the mods with upto 4 human players and the rest AI(max 7 civs total, this leaves 1 for the Barbarians-has caused me a few problems in the past when i've selected 8 civs and i think the Mods like Craddle use Barbarians(9 total civs) - can cause crashes in multiplayer.)
I still get resynchs, but they don't happen too often.One thing to consider maybe is how different performance-wise both your pc's are? On the LAN i use all pc's are the same spec. In the normal world this shouldn't be too much of a problem, BUT we are talking CTP and even though the 1.1 patch makes things much more stable in multiplayer, i get the feeling that it was all a bit of a rush job. Still i have had good LAN sessions and the mod community here are very good at wanting to try and fix these problems
EDIT: As Oerdin said, free up all the system resources you can, i treat CTP2 with kids gloves and have nothing else running when playing multiplayer.Also i think you would notice if you were doing the rush buy bug!!
Last edited by child of Thor on 21-03-2002 at 17:01
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