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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > A quick question
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DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:18
Question  Old Post 20-03-2002 05:47 Visit DarthVeda's homepage!
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A quick question Support Apolyton, pre-order Civilization IV

Does anybody know how the beakers to discover the next advance is calculated specifically? (I know it has something to do with discoveries made by a civ, but I know it's not the current # of techs a civ has.)

Also, does anybody know where this particular piece of information is stored in saved games? I'd like to put together a hex editor to remove it.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:18
Post  Old Post 20-03-2002 09:27
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I was under the impression that it was directly related to the number of techs a civ posesses. Discovered/Traded/Researched didn't matter. There was a thread in the Strat section some time ago in which Sten (or maybe Carolus?) posted about "gifting" relatively useless techs to opponents at an opportune moment in order to increase that opponents science rate.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:18
  Old Post 20-03-2002 10:09 Visit DarthVeda's homepage!
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The way it appears to work with how I have it set up in Kyokujitsu, is even though I take the tech away, the effect is snowballing toward slowing science.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:18
  Old Post 20-03-2002 13:38 Visit Thoddy's homepage!
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Support Apolyton, pre-order Civilization IV

See this older Thread:

Apolyton CS Forums > Civilization II > Civ2-General/Help > The system of advances in Civ2

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:18
  Old Post 20-03-2002 13:38 Visit Thoddy's homepage!
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See this older Thread:

Apolyton CS Forums > Civilization II > Civ2-General/Help > The system of advances in Civ2
from Slow Thinker

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