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JDI_Falcon
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Milwaukee, Wisconsin, USA
Mar 2000 time: 05:12
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I seem to notice alot of talk about a improved graphics engine. Like someone said in the post about Multiplayer only civ3 that they would have more time to develop a graphics engine. That is the last thing you want!! CTP!! RED ALERT 2, all AOE games!! Better graphics maybe, but terrible, repeptitive games. I could live with TOT level graphics and be completely content. Plus, some of us do not have 700mhz processors!! Graphics don't make the game, gameplay and balance does. I just had to vent my anger!!
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:12
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I agree with JDI, graphics beyond what civ 2 has are next to useless. After the initial "wow" you end up turning of animation, wonder movies etc, to speed up the game. To fancy graphics just clutter up the game.
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Windborne
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lansing, michigan, usa
Jan 2001 time: 05:12
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I'd like better graphics, but not 3d animated ones, those ones annoy me, especially when the units talk. Maybe consentrate on better looking/merging tile squares, a more 3d feel to the environment, more types of tile, etc . . . .
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You all live in the 20th century, dudes. A game released without good graphics in late 2002 will be the laughing stock of the market. I for one would not buy it.
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yin26, my thoughts exactly! 
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colossus
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Hong Kong
Nov 1999 time: 05:12
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Actually there are enough 'graphics games' that really suck!
PLAYABILITY, SMOOTHNESS and FUN are what we want.
That Civ2 could still makes some sales now makes clear my point.
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LOL..This is amazing....WHY.....oh WHY does 'good graphics' say 'bad gameplay'?
ROFLMAO
sarcasm
OH NOOOOOOOOOOOO The game has good graphics!! THAT MEANS.....that the team are only focusing on the graphics! ARGHHHHHHH!!!!!!!!!!!!!!!!
sarcasm
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EnochF, in other words: Too much of a good thing gone bad? I understand 
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Chronus
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Hey, I have an idea ...
Instead of the usual units ... let's have X's and O's just like in Tic Tac Toe! The human player can be the X's and the PC can be the O's. Of course, the O's will be different colors to represent the different civs ... ;-)
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- Groucho -
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Don't take offence, but a lot of this thread sounds like knee-jerk anti-RTS reactions. Movement and improved graphics are a good thing if they lead to a cleaner interface with better information density that doesn't slow down the game.
There is nothing wrong with unit animations as long as they don't needlessly slow down the game. We've got movement animation now (incredibly bad clunky animation). All unit animations mean is that your settler will walk along the route you've chosen instead of bump along like some South Park character. As long as I can speed up how long it takes him/her to get there, I'll be happy no matter if s/he walks, dances or cartwheels down the path.
Combat animation is a slightly different story - I don't mind if (a) it gives me some information and (b) once I've figured out that info I can turn it off if I want. I think most people probably go with fast combat resolution in SMAC after a few games merely because the only information that can be gleaned from watching the combat is how much damage one unit can do to the other (which allows you to do a rough calculation as to how many units you should throw at the enemy next turn). Since that info is basically available from the terrain and the other unit's icon and morale flag, after a while combat is not worth watching.
As for terrain/city animation, I agree that eye-candy like bubbling volcanoes, or pounding surf would just be a needless distraction (the screens are bad enough when you've got thirty units moving through a heavily populated area). But there is nothing wrong with terrain animation that conveys information. Anything that reduces the number of pop-ups is good with me. For example, a long series of WLT_D windows in CivII can be avoided with just having the city flash briefly and have some icon float above it (a waving flag, a crown, whatever).
The best reason to have movement on the map is that there is only so much info you can pack into shape and colour before the map starts looking like something by Jackson Pollock. A little movement to convey info, if it keeps the interface clean, is not a bad thing.
Of course, the worst case scenario is if CivIII comes out looking like Heroes of Might and Magic (is that the name?) - you know - the game with the cheesy cartoon scenery, the horrid faux opera sound track, and the bubbling volcanoes and pounding surf ... Uggh.
------------------
Echinda
"That which does not kill you ... will likely try harder the next time."
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:12
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I have to agree with Echina on this, as much as I hate to say it, but the unit/combat animation/model from CTP(2) is nice & pretty!
You can keep everything else except the Wonder Movies.
('cos I'm probably the only one who liked the High Council and Heralds)
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