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Seeker
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London Ontario
Jan 1970 time: 00:18
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Two things to note:
After the Treaty of Tordesillas, Spain+Portugal can 'smash and grab' native american provinces wthout going through the European rigamarole.
Also, you can get provinces and not be at war in three ways:
1) as the result of historical events (Habsburg inheritance, Bourbonnais)
2) Revolters who like you (religion, culture) can join you without any war or peace negotiation with their former owner.
3) Obviously, you get all the provinces of vassals you annex without war or peace.
Some things I have modified in the default events:
-Viva Espana! Event: changed Castile's vassalization of Aragon to Inherit. More accurate, helps computer defeudalize Spain.
-Manchu attack China 1611: gave Manchu more troops, increased Offensive Doctrie, Quality
Just for fun:
-If Byzantines conquer Rome, their capital moves there, Rome switches to Orthodox, and flavour text message about reborn Roman Empire comes up. They should already have Italian culture. This probably screws up the Ottoman events, but the Byzantines never live that long anyway...
-If Chagatai's conquer Anhui, Capital moves to Hebei and becomes Mongol, Sunni, flavour text about recreated Great Khanate. LOL as if.
-added flavour text for Austria conquering all HRE.
-Prussia can change name to Germany if they control enough German states.
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Krushchev
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Nice to see you, Shadowstrike(Im David Comnenus on EU site). In EU, only treaties caused provinces to change hands. However in EU2, events sometimes do the same thing.
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Seeker
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London Ontario
Jan 1970 time: 00:18
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"Seeker, is editing fairly easy or are you a genius at cracking code? "
LOL the first unfortunately...if you use Civ2: Fantastic Worlds editing tools you can do most EU2 events.
First, make it easy on yourself, you don't have to learn the syntax for most things.
just look at how it's put together, and some of the commands, copy and paste.
You can just change the names, dates, countries, etc for certain things for example say you want a national unification event that happens on a date.
Triggered events are the most fun, easiest to do is if country x captures province/s y, then text, + a name change, whatever.
Things you cannot do:
You can never force independance. You can increase the rebelliousness, but there is no event to just create independance.
Event forced alliances/vassalizations: (examples: Aragon + Castile, the Auld Alliance between France and Scotland) These can still be broken, because they can still dishonour.
You can have an event annex, but you cannot force a country to accept the normal annexation of a vassal (always remember, they will never accept vassalization if they are even close to your size).
I liked adding some more 'flavour text' type little events, they are the easiest to do.
More Italian inventors, some more Japanese events, Shakespear plays, assassinations.
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WFHermans
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And when the government falls every occupying powers annexes what he was occupying. But government only fall with very low Stability and very many revolting provinces.
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WFHermans
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Agreed, I just tried to be complete. I remember someone said that this method was the best way to annex many provinces at once...but this person was quite vague how exactly to let this happen. The only real method is to conquer a lot more provinces than you will annex, and when you fight a small country you just have to conquer the whole country.
Then the enemy starts offering provinces, usually he gives you a good deal after a while.
Good luck!
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WFHermans
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LOL...
Anyway the best solution to conquer those pesky little islands with 50 K soldiers each is to build huge fleets of cheap galleys. I hate to do that in the pre-golden port era when I have to click an awful number of times just to build one lousy ship.
And in the meantime, accept peace for some gold. After you built a fleet of 80 galleys you can have your revenge!
It would be great if you could order provinces to build a certain number of ships or armies, like you can in Civ3. I hate to click a zillion times just to build a decent fleet.
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WFHermans
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Yummie!!!
I will check the Demo out now!
Giving orders to the whole province or even the whole civ is more realistic, after all does anyone imagine that Napoleon was giving seperate orders for every few thousand soldiers to be drafted?
The merchants are handled well in EU. You can micromanage or leave it to the AI.
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Savant
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The Mountain Empire
Jul 1999 time: 00:18
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province income for the player and higher BB for acting out.
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WFHermans
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Which means then you really got to make a dash for those CoTs, to get more money to offset for those lower taxes.
And being a BB actually helps once you have huge armies, the same way setting the aggression High helps you: the enemy will attack YOU and they will lose stability for it, not you.
The key yo playing is remembering those words of roman emperor Septimius Severus; ALWAY REMEMBER THE ARMY!!! (in latin).
With a huge army you whip anyones ass. Yes, even that of Napoleon.
And ONLY THEN come those luxury items, those artsy partsy schools, tax collectors with their sissy hats and so on. My advice, go for an all out medieval Soviet-style army and forget everything else! Believe me everything else will come to you!
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