Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > No more Terraform!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
colossus is offline colossus
Warlord
Hong Kong
Nov 1999
time: 05:12
Post  Old Post 01-02-2001 06:39
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
No more Terraform! Support Apolyton, buy Civilization III: Complete

In Civ2, the engineers can do all the incredible jobs of terrain transformation:mountain to hill,hill to plain,desert to plain,etc.In reality, what mankind has been able to do is felling all the trees and turn those forest/swamp/jungle into farmland(plain and grassland).

More upsetting still is that someone has proposed to transform terrain from grassland/plain to hill to make the walled city into something as an infallable fotress. Does it make sense? Mankind does not even come close to this.

I hope that in Civ3, the engineer(or the equivalent) will do the settler's job faster, but cannot do those terraform.
[This message has been edited by colossus (edited January 31, 2001).]

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:12
Thumbs up  Old Post 01-02-2001 06:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

I agree.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:12
Thumbs up  Old Post 01-02-2001 10:27
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Some terraforming, like you said, seems reasonable: Perhaps deserts into plains, plains into grasslands and vice versa, and the "deforestation" terraforms you listed. But you are absolutely right, it is too powerful.

The main reason I am against CivII style terraforming is not for "realism's" sake, but for the nuclear factor. I really am never afraid of nuclear pollution; the AI seems to not handle it very well, so I just restore my territory after every global warming session with my army of engineers. Although this "fallout warfare" is kind of cool (I often nuke unimportant and remote areas just to promote pollution, which I just fix, but the AI's cities languish and starve), the actual effects of global warming should be harder to change. A grassland that turns into dense jungle because of global warming should not be permitted to be easily restored to that condition by a few engineers. Get my drift?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:12
Post  Old Post 01-02-2001 16:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

I agree, there are some forms of terraforming that even in 2001 remain only theoretical. These would include creating jungle, creating/removing mountains, reclaiming desert on any meaningful scale and creating hills under settlements. For the sake of the perfectionists who want all their cities to have 5 hills, 2 forest and plenty of arable land in the vicinity all of these should be eventually possible if the tech tree extends to perfect weather prediction, bioengineering and nanotech, but should remain expensive and time consuming.

CtP1/2 does a better job of phasing in different modification possibilities than Civ2 but still makes mountain moving and desert reclamation too cheap. An alternative might be to keep track of the original terrain type and only allow terraforming by one step away from base. Desert could struggle back to plains but never lush grassland or jungle. Global warming should target these changes first so the player is more likely to be affected than the AI which rarely if ever terraforms significant amounts of terrain.

Incidentally, I find it odd that Nukes push us toward global warming when we all know the theory of a nuclear winter. I'm not suggesting that you should try to offset pollution by exploding nuclear weapons to get dust in the atmosphere, but nuclear and chemical pollution levels ought to be handled separately IMO, with different disaster outcomes.

colossus is offline colossus
Warlord
Hong Kong
Nov 1999
time: 05:12
Post  Old Post 02-02-2001 08:14
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, Grumbold.

That chemical pollution leads to general deterrioration of envuronment while nuking leads to extermination is absolutely true.

Perhaps after some nuking,there will be the message'The nuclear warfare has turned the Earth into a polluted and radioactive dustbowl.All existing lives cannot survive the environment and die out.The once beautiful planet has become ugly and lifeless.Millions of years after, pollution finally wither away.New life forms then strat to evolve...'-GAME END!

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 03-02-2001 17:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

I totally agree that building new hills and similar excesses of terraforming should not appear in Civ 3.

The Kaiser is offline The Kaiser
Chieftain
Stoke-on-Trent, England
Dec 1999
time: 05:12
Post  Old Post 03-02-2001 18:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Yes there is a bit of a contradiction with the terraforming in Civ2. How can you create a hill and then get a mining/mineral bonus from it?

I know where I live there are a couple of artificial hills in the form of huge slag heaps left over from a mine that used to be nearby. The area has been turned into a park now, but if in the future they dig into the hills they would find nothing of any use.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0346 seconds (88.92% PHP - 11.08% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net