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ColdWizard
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Pro: in MP, building on a special prevents someone else from parking some defensive units on it and thereby preventing you from using it. especially gold where it can be difficult to kick off the intruding units
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:18
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I love building on certain specials. If you build on wine, the square yields +1 food, +1 shield, and +1 trade from what it would yield unimproved. And you didn't spend any settler time to pick up those extra goodies! More arrows in the early game = quicker research and more money. Any time saved in the early game will be compounded through the years, and can translate to a huge advantage later on.
The ideal square to work under despotism is 2/2/2 (whales), but a city on wine is pretty close: 2/1/4. A city on wine won't grow as fast as some of your other cities under Monarchy, but it will grow as fast as a city on grass that's working the wine square. If you irrigate to speed up growth, you sacrifice the extra shield from the city square; if you mine, you sacrifice the extra food.
And spice or fruit on a river is also a great place to build: same defense as a hill, good food, good trade. And, once again, a bonus shield from a square that normally would produce nothing.
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DrFell
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I generally don't build on specials. It's best to build on any grassland square next to the special, preferably shielded grassland, but if not, it's still ok. Also I try to fit 2 or more specials in the city radius. This give you several advantages. Firstly, building on the grassland gives you free road + irrigation, and high food so your city will expand faster. Building between the specials also gives you maximum access to the special squares ASAP (as soon as the city expands to size 2), and allows you productive cities if for any reason you need to halt settler production (maybe the city is in the centre of your empire, or you're under attack), in this case if you were building on specials you'd need a city for every special, which is not desirable if you have other worries.
As for building on specials, I'll do it if the special offers a defensive bonus when I need one (say, blocking off a chokepoint), I will sometimes build on wheat squares or even banana squares if in the right situation (lots of forest about, no other specials), and I'll build on specials to steal them from my opponent. Otherwise, I look for more efficient city placement.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:18
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Is it considered a cheat to mine a hill before building a city on it? If you do this, a city on wine could be particularly good.
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DrFell
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It's not considered a cheat. But typically early on I want to found cities as fast as possible, and having a settler spend several turns building a mine is something I don't have time for, plus you can only do it when you first found the city. So I only rarely bother with it.
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SandMonkey
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does mining the square first do anything? I remember a big-to-do about it before, but i just tried it in cheat mode and it didn't appear to do anything. Any ideas to why?
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DrFell
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Nope, you need to have the settler mining when you build the city. If the mine is already up, it gets converted to irrigation like a normal city square.
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SandMonkey
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ahh that would do it, so then it's really not wasting time, technically. You wouldn't have to wait until the settler was done to build the city. You would just be waiting for the settler to get done.
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EdwardTKing
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England
Aug 2000 time: 05:18
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I will build on the following specials in SP:
Buffalo - Shields - Production
City square means: + 1 Food + 1 Trade
Fruit - Food - Growth
City square means: + 1 Shield
Spice - Trade - Cash/Science
City square means: + 1 Shield
Wheat - Food - Growth
City square means: + 1 Food + 1 Trade
Wine - Trade - Cash/Science
City square means: + 1 Food + 1 Shield
Others generally not early on.
Possibly on iron or gold or oil(desert); if surrounded by desert, mountains/sea etc in mid game.
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