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The Patriot
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Greatest Place on Earth
Jan 2001 time: 05:12
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I really dont like this idea. All it would do is add more micro-management.
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We are not Westernors. We are not Southernors. We are not Yankees. WE ARE AMERICANS.
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New Yorker
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New York, New York
Jan 2001 time: 05:12
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Please tell me how does it add micro-management?
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i am not an american, i am not a yankee, DAMN IT I AM A NEW YORKER
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colossus
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Hong Kong
Nov 1999 time: 05:12
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In Civ2, age has no effect on gameplay except on city graphics. I don't see the point of making extra ages.
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tniem
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Hope College
Apr 2000 time: 00:12
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If ages don't have any impact on gameplay than is there any reason to include them?
I expect cities to be more detailed on the map so that you can see your wonders. Also with new technologies new buildings could be built. But should the entire city change with a new age? IMO not over night.
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tniem
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Hope College
Apr 2000 time: 00:12
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Ralf,
I still do not understand why ages are important.
What you are saying is that the change of an age will change the cities tiles. If cities are only a single image than I would agree with you.
I however believe that a city will be represented by buildings in a single tile. A small city at the beginning of the game may be a few tents. Then after Masonry some brick towers grow to be prominent in the city. In the 1800s maybe some skyscrappers are built.
What I think is that the city tile is going to be more vibrant in Civ III. I obviously have no proof of this, its just one of those things I believe.
I just don't think that the past at each age the city image changes is going to be in Civ III, gaming has moved past that kind of thing.
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Ralf
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Sweden
Mar 2000 time: 06:12
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BAGDAR & TNIEM and NIKOLAI:
Have you guys ever played Civ-2 (the computer-game)? 
If you have, you perhaps noticed that all the city-graphics changed instantly once you discovered the Industrialization-tech. It then changed a second time later, but I dont remember what tech triggered that.
Anyway, my point is that it didnt matter when your discovered Industrialization. Depending on your skill as a civ-player you could race through the whole tech-tree pretty fast (or rather slow). Some people perhaps acieved industrialization as early as 16th or 17th century, while others achieved it in the 19th, or even the late 20th century.
So why this talk about "forcing the progress in Civ into the mold of real historical epoches"? It is the player who decides when Industrialization (and with that; the city-graphical change) should take place.
The concept of Ages/Eras should work the same - but instead of only one single tech being the trigger (as in civ-2), perhaps as many as 3-4 supplementing techs should trigger each Age/Era-specific city-graphics change.
And why this talk about "always need a Dark Age to get advances like chivalry"?
You dont "need" anything of the kind. You get your chivalry-advance anyway, regardless if you have also discovered the other 3-4 supplementing techs constituting the Dark Age, or not. So, what is the problem?
[This message has been edited by Ralf (edited January 29, 2001).]
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tniem
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Hope College
Apr 2000 time: 00:12
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quote:

Originally posted by Ralf on 01-29-2001 03:32 PM
Have you guys ever played Civ-2 (the computer-game)? 
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Way to much for my own good and the original civ before that.
quote:

Anyway, my point is that it didnt matter when your discovered Industrialization. Depending on your skill as a civ-player you could race through the whole tech-tree pretty fast (or rather slow). Some people perhaps acieved industrialization as early as 16th or 17th century, while others achieved it in the 19th, or even the late 20th century.
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Yes, I agree. I was one of those discovering things way before society actually got to them. What I don't understand is ages. Historians look back and name different time periods the different ages.
My civs normally did not evolve the same as our present earth so how can you say that I went through the Bronze Age, the Iron Age, etc. If I never fought a war while I had the technology than did I officially join that particular age?
Or another example, the Industrial Revolution, I have the technology to build factories, but I choose not to. I don't want the pollution. How can you possibly say that I am a part of the industrial revolution by discovering industrialization.
My main problem with the age system is that it is not by discovering an advance that you join a new age, but instead because your society embraces these techs and uses them. In this way you have actually entered an age where you can use the particular tech. My other major problem is this implementation may be much different than how it was used in real history. In which case my age should not be named the same as the real age was.
quote:

And why this talk about "always need a Dark Age to get advances like chivalry"?
You dont "need" anything of the kind. You get your chivalry-advance anyway, regardless if you have also discovered the other 3-4 supplementing techs constituting the Dark Age, or not. So, what is the problem?
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The problem is that if Civ III has these ages than when I get to about the time of chivalry I will enter the Middle Ages or Dark Ages because of the game. But in my civ the people are flourishing. The exact opposite of what happened in real history, so why should I have the same age name?
Ages in the end will actually decrease realism and not add any game play. Again, I maintain I like the evolution of city tiles as long as they are gradual and overlap with new techs.
[This message has been edited by tniem (edited January 29, 2001).]
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tniem
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Hope College
Apr 2000 time: 00:12
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TaticalGreece,
My apologies. I read your post the first time but thought that you were in support of the ages that follow. Now that I see that I was wrong, please understand that I was mistaken and that I am truly sorry.
However, I still stand by what I posted above as being my opinion to an addition of ages that include the Napoleanic, Elizabethan, and any other ages that are based on a person or political idea.
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