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Mike Breitkreutz FIRAXIS
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Hunt Valley, MD
May 2001 time: 00:18
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All civs get a +1 bonus when a town becomes a city.
When it becomes a metropolis, however, industrial and commercial civs get an additional +2 while other civs only get an additional +1.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:18
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AJ,
Good ideas. I think that Expansionists should start out with 3 settlers, 3 workers, and 1 scout. Either that or allow them to build settlers for the same price as workers, allowing them to actually Expand more quickly than other civs. This powerful beginning makes up for the fact that their trait is pretty useless after the first hundred turns.
As for militaristic, giving all of their units one extra HP would probably make them too poerful. How about giving their elite units one extra HP, but keeping the original number of HP for conscripts, regular, and veteran units. Also reduce the discontent produced by using the draft.
Maybe you should use your ideas and start a new thread. Maybe Firazis will see it. At least people will discuss it.
Last edited by nationalist on 22-03-2002 at 23:26
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