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mimi
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Where Moose are Meat
Feb 2002 time: 01:18
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Ok... I started a new game with the Iroquois with the full intention of just kicking everyone's butt off my continent... then off the rest of the continents; it was to be my first conquest game.
I started out well... eliminated Babys and Egypt and was working on Rome when, well, I got side tracked by building cathedrals, and courthouses, oh, and my cities felt better with libraries in them... then once I realized half my cities were constructing universities I realized my intention of conquering instead of building had gone by the wayside.
Now for those warmongers out there. Do you really just build the essentials then go attack? Or do you also build infrastructure beyond barracks (ie, is my game redeemable as a conquest game if I build universities)?
Guess what I'm asking is what does a warmonger really do? And what year do warmongers usually "unite" the world? (Regent/Monarch levels)
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rpodos
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Being a warmonger does not necessarily mean going for a conquest victory.
As in real life, the military is a tool of the overall society or civ.
I use warfare to:
- Tune up troops.
- Create GLs.
- Deny / punish.
- Expand / extort.
What this gives me is control... which I then further extend via vassal states, gifts, alliances, trading, etc.
Also, once I win my first campaign or two, I build pretty much everything I can... you have to to continue to be a warmonger. Barracks if I don;t get Sun Tzu, all of the happiness modifiers (religious and marketplaces) to deal with war-weariness, science to keep my troops on the cutting edge and to have the right techs for the GWs and SWs I want, and harbors and such if appropriate.
Then you can go for any kind of win you want, except for diplo. I usually don't bother... when I achieve the strength to win ANY way that I want, I consider the game to have been won.
I usually achieve this around the time I build all of my beloved TANKS, so I don't deal with late-game tedium or communist meltdown. Definitely a major flaw in the game, but I enjoy it anyway.
R
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Dominae
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If I'm going for an early rush, I'll build military units almost exclusively (the rest being Settlers and the occasional Worker). Once my I have a good-sized force, I allow my cities to switch production to Temples, etc. but still keep a couple of high-producing cities on military units just in case reinforcements are needed. This all depends on what a "good-sized" force is. I usually ask myself these questions: Who am I attacking? What are my goals? How good are their defenses? This usually gives me a pretty good idea of how big an army to build.
An exception to this rule is if I'm on a Pangea map and it's toward the end of the Industrial Age. If I decide to achieve a Domination victory, I'll usually only produce military units (Tanks, Infantry, Bombers) until I win. At that stage in the game, most of your city improvements have been built and you can support an army of almost any size, regardless of government. Such a single-minded strategy usually steamrolls the AI.
Dominae
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