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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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Mine is similar to Oerdin's. I'm generally a very peacefull player and aim to win through diplomacy but at times I can be quite warmongerish. In the early game I recon as much as possible, pick up as many goody huts as I can and finding out about the geography of the continent, so I can determine where I want the initial boundaries of my empire to be. If an AI is nearby and he isn't too strong, I'll try to defeat it ASAP and take over all it's cities (settlers are expensive so I'd rather wait for a city to grow to size 2 than to attack right away and having to re-settle the area myself).
At the same time I set out the boundaries for my empire: I found cities at strategic locations and as much as possible try to cut off AI access to areas I haven't settled yet but plan to settle in the future. I do this by things like settling only at the 'head' of peninsulas while leaving the rest of the peninsula empty (and hoping noone will send in troops from the sea), putting troops at choke points, patrolling borders of nearby AIs and expelling settlers, etc.
Once I have my territory set out I fill it with cities until I run into the city limit (I usually plan for 20-25 or so cities but, especially in Cradle, it takes a while to get to a government which supports this) and spend the rest of my time developing cities, building road networks (VERY important since I often have a tiny army so I need to be able to move around quickly), advancing scientifically and making allies. I usually end up destroying one, sometimes two major opponent(s) later on in the game and ally with everyone else.
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:18
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Take this with the knowledge I've logged nowhere near the hours some of you have.
Everything depends, of course, on the map I'm handed and the temperament of my neighbors. But generally I take no more than the first two turns to put down a city and start cranking out Warriors to explore and search goody huts for gold and more units (and, unfortunately, the occasional ambush). Through peaceful means if possible, I try to secure an entire continent/island, or at least up to defensible choke points in the terrain. I will fight a little, but not a lot at this point. How I handle civs with a notable presence on my land depends on their/my relative strength, but at some point my troops are rolling in, especially as it is very important to me to have cities placed on every shore of the land mass (further down the road, naval warfare is a large part of my game - if you can't reach my shores, you can't touch me before you can fly). If a civ is too strong to be displaced easily, I will constantly monitor them with wandering Nobles/Diplomats, Spies, Listening Posts, whatever, looking for troop movement and calculating a time to strike. I will try to build the "war wonders" Great Wall or Forbidden City as soon as I can.
Once I have whatever chunk of land I can get in the early game without too much bloodletting, and with an eye on eventual conquest, I build up the cities and terrain (railroads are vital to me), keep the peace, and gear myself to becoming a fascist. After fascism, its war and two faced diplomacy designed to keep certain civs off my back until I'm strong enough to turn on them.
Ah ... the addiction. Just talking about it makes me jones to play.
Last edited by TheArsenal on 23-03-2002 at 02:07
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stankarp
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australia
Feb 2002 time: 05:18
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I always follow an aggressive, expansionist policy. Early in the game, the AI are relatively isolated from each other on large maps and so I target them as quickly as possible one at a time to knock them out before its gets cluttered. It gets hard later when you are trying to knock one out and three others are wandering around with stacks of 10-12 occassionally have a brain explosion and attacking you as well. I took out 3 in my current game before it got messy, but managed another a bit later one because he was isolated.
I figured its much easier to capture a large enemy city than to build one from scratch yourself. Its 310 BC, my capital Carthage is only level 10 after 4 plagues and having maximum labourers for 1000 years, but we are eyeing of Harrappa, population 31. Might build my new capital there.
I found a good tactic to take out those walled cities that have 12 defenders, catapults, etc. If they have 1 square of road leading to them, move two stacks down either side of the road untill you are 2 squares from the city. Advance one stack and attack on the road, but click retreat the instant you loose your 2nd or 3rd man. If you are good enough, the defenders dont get the free hit. The stack can then move 1 square back . Then attack with the second stack down the road. Usually the fresh stack will not loose any men, particuarly if you have the right mix. You get the city for a loss of 2-3 units.
I have gunpowder at the moment and my favourit stack is 5 arquebusiers, 5 trebuchets and 2 knights. 2 of these stacks usually win easily. My frontier cities are churning our lots of arquebusiers at the moment because thats what I am mainly loosing.
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stankarp
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australia
Feb 2002 time: 05:18
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The points I made above are for Cradle 1 on an ultra gigantic map, hence the arquebusiers and trebuchets. Havn't played original ctp2 for a while. Love cradle. Playing ultra gigantic map, 15 civs, 50% land (continents). Its 250 BC and the world is like middle earth. no one travels alone. The AI escorts everything, including strealth units with big stacks. Everyone fights everyone and they all fight me. Its pretty tough.
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