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BRENNANonTHEmoor
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croton,NY, Westchester
Feb 2001 time: 05:12
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Civ III- should have a map of our world like in civ II. The World map should be bigger for instance in japan or England you could only fit two maybe three cities. Also I would like Civ III to have a historically accurate civs. example the Mongols are very aggressive, Russians are expansionist, Germans are nationalist, Warlike... Lastly you can draw out your border. so although you dont have a city say in iceland you can still claim that as your countries land, thus any military or otherwise action on that land such as a settler building a cities is forbidden under a tready.
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Masuro
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Gangneung, South Korea
Nov 2000 time: 14:12
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I think it's going to be difficult to have an accurate world map. It would have to be so big that it might take forever to play a game. Depends on your computer, I suppose. Personally, I like playing on a large size map of a small geographical area. This, to me, is a more realistic scale. For example, a map of the Fertile Crescent with the Tigris and the Euphrates rivers, the swamps surrounding them, and one civilisation being the Babylonians, another the Assyrians, and so on.
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:12
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I for one likes the world map very much, and the more detailed the better. I don't think the maps will be a problem however, since they probably will have plenty of good maps and hopefully a great map editor shipped with the game.
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:12
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First this ....
quote:

Originally posted by BRENNANonTHEmoor on 02-02-2001 12:19 AM
. . . Also I would like Civ III to have a historically accurate civs. example the Mongols are very aggressive, Russians are expansionist, Germans are nationalist, Warlike. . . .
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historically accurate ???????????????
I have never liked this kind of stereotyping of CIV's. Depending on from which side you're looking at things, these things can be said from either the british or the americans too (or the dutch if you want to !. I've seen indonesian movies about the colonial period, we're definitely the bad guys there).
quote:

Civ III- should have a map of our world like in civ II. The World map should be bigger, for instance in japan or England you could only fit two maybe three cities.
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YES, YES, YES, YES, YES, YES, YES I would love that.
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by BRENNANonTHEmoor on 02-02-2001 12:19 AM
The World map should be bigger for instance in japan or England you could only fit two maybe three cities.
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Before dreaming about worldmaps there England (or Japan) alone, can harbour 10-15+ cities - keep in mind two important things:
- The AI can only handle max 6-8 simultaneously playing AI-civs, because of sharply increasing and quickly insurmountable math-crunching AI-technical reasons. 6-8 civs on such a huge scale 500 x 320 sized map (for example), means civs surrounded with lots of no-mans-land, and very long waiting-times before diplomatic contacts with everyone can be established.
- Is it fun moving around units on such gigantic 500 x 320 sized maps? Heres a comparison:
120 x 80 = 9600 tiles (large Civ-2 map)
500 x 320 = 160000 tiles (16.66 times more tiles to uncover).
Well, happy uncovering all the unknown land in search of those elusive 6-8 AI-civs, thats what I say. 
ANATOLIA quote:
"Personally, I like playing on a large size map of a small geographical area. This, to me, is a more realistic scale. For example, a map of the Fertile Crescent with the Tigris and the Euphrates rivers, the swamps surrounding them, and one civilisation being the Babylonians, another the Assyrians, and so on.
Yes, if any particular minor part of our world is suppose to fit 50+ (or more) cities; thats really the only realistic way to go about it.
[This message has been edited by Ralf (edited February 02, 2001).]
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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:42
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A world map and a good accurate and big one is an absolute must. The expanding city idea of CTP 2 is also worth adding. As for historical accuracy. The leader should define that... alexander-aggresive...etc.. you know. but how about getting leaders to change thier behavior at times for a nation can have all kinds of leaders some are expansionist..some are peaceloving...
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tniem
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Hope College
Apr 2000 time: 00:12
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Seems like if maps are going to be made much larger, then unit movement must increase at a similar ratio to speed the game up. Otherwise conquest will be impossible, which in some ways is probably a good thing.
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:12
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Though everybody is talking about maps here, there's one more thing I would like to say about characterizing CIV's here.
Why not make a serie of characterprofiles which can be randomly given by the computer to the opponent CIV's your playing against. In that way you'll never know what your up against at the start of the game. Castro, leader of the cubans may turn out to be biggest capitalist there is, and Dubya, leader of the americans, the one who's making cigars and doing creative things with them.
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