Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Beating the Culture Flip
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Deornwulf is offline Deornwulf
Warlord
In a state of wonderment
Dec 2001
time: 05:18
  Old Post 22-03-2002 06:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Beating the Culture Flip Support Apolyton, buy Alpha Centauri

I have yet to experience culture flip during any of my conquests and I think it may be due to my strategy of bringing in workers and settlers into newly conquered cities. I add them to the population and it seems to make assimilation occur faster. Has anyone else tried this strategy?

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:18
  Old Post 22-03-2002 06:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

No, I simply disband most of them.

Deornwulf is offline Deornwulf
Warlord
In a state of wonderment
Dec 2001
time: 05:18
  Old Post 22-03-2002 06:33
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Defining Assimilation Tired of ads?

What I mean is that I increase the size of the city by adding my civs citizens to the newly conquered city. The cities have never flipped and quickly end up showing all of the people as being my citizens.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 22-03-2002 07:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Deornwulf

adding your workers to the cities does not change assimilation rates as far as i know, but you are right about it helping to prevent cultural flips, i usally don't add workers in but i try to grow the population as quickly as possible in order to achieve the same effect

basically the greater percentage of your workers in the city the less chance it has of flipping

nationalist is offline nationalist
Warlord
None of your Goddamned business
Nov 2001
time: 00:18
  Old Post 22-03-2002 10:32
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

If you are keeping cities, make sure that your culture is better than your opponent's, make sure that the capital isn't nearby, starve the native population, provide a strong garrison, add your own workers. and try to rush a library. This will prevent a flip.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 22-03-2002 12:31
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Most successful way to guarantee no culture flipping long term.

Wipe them out. All of them.


The civ not the cities. Razing is wastefull.

In the meantime I recommend rushing a temple or library whichever is cheaper. Resistance is feudal.

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:18
  Old Post 22-03-2002 17:45
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

If you are a communism or despotism and have just taken a large city off your enemy, here's a way to stop flip-backs...

Whip the people of the other culture to rush a temple/library until there's only about three left. Then have your workers/settlers refill the population with your own culture.

However, with other governments, you'll have to pay to rush the temple/library and starve the enemy population out before replacing them with your own people.

Of course, the perfect way of preventing flip-backs is to completely conquer their whole civilization in one turn (yes it CAN be done. Simply do what Bismarck or Shaka do in this game... get a right of passage agreement and use it to deploy troops deep in their territory, only difference is that you send enough troops to actually take cities and do major damage). You may need to steal their plans regularly to ensure that the militia you send in is sufficient to the task (if you have a spy deployed amongst them). If you can wipe out say... the Germans in one turn, then it doesn't matter that the game still thinks the people of places like Berlin, Leipzig and Konigsberg to be German, as there is no German civ to flip back to. To avoid having them flip to a third civ, simply rush build temples/libraries in the cities near a shared border.

Being a strong advocate of human rights and equality, and being one who utterly condemns war crimes of any type, I prefer the latter method of wiping out the civ, not its people.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:18
  Old Post 22-03-2002 18:14 Visit Zachriel's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by LordAzreal
Being a strong advocate of human rights and equality, and being one who utterly condemns war crimes of any type, I prefer the latter method of wiping out the civ, not its people.


Right on! Besides, just rush the temple. That usually stops most immediate flips. Time is of the essence. You must establish (cultural) control of the situation immediately.

Speed Bump is offline Speed Bump
Firaxis Games

Feb 2002
time: 00:18
  Old Post 22-03-2002 19:22 Visit Speed Bump's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by korn469
Deornwulf

adding your workers to the cities does not change assimilation rates as far as i know, but you are right about it helping to prevent cultural flips, i usally don't add workers in but i try to grow the population as quickly as possible in order to achieve the same effect

basically the greater percentage of your workers in the city the less chance it has of flipping


Korn,
Actually it could work rather well and I'll tell you why. In order for an individual population to convert, it must spend more time as a minority than it did as a majority. The quicker you can get them into the minority, the quicker you can start assimilating them. Also, I believe minorities also have an nearly impossible time flipping cities (all things being equal, of course). I'm going to start messing with this when I play and see how effective it is (I'm always looking for new strategies :idea.

Speedy

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:18
  Old Post 22-03-2002 20:30
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Put an end to popups!

My general approach:

Ancient/Medieval times - keep all cities. Starve down to pop1 or pop2 and rush a temple (religious... temple=1poprush). If under republic, purchase temple/cathedral or library after 1 turn delay to lower cost. It then fills up with your citizens. Occasionally, I may raze a capitol and rebuild, just to make sure.

Industrial/Modern - keep only border towns/small coastal cities, which are starved to pop1. Temples/etc rushed. Large, core cities are razed en masse, and rebuilt. The reasons being culture flip worries and unhappiness caused by AI drafting.

-Arrian

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:18
Unhappy  Old Post 22-03-2002 21:14
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton

If game conditions weren't so penalizing toward keeping conquered cities (especially above 6), I would NEVER raize.
It does conflict with my ethical and political views.

However, the game rules work as they were programmed
(couldn't this get fixed? It's so 'bloody' and not necessarily realistic), and so I play to become the winner ...

Consequently, I will ALWAYS raize conquered cities (albeinot if I capture a GW with active influences) and settle rapidly afterwards.
I'll stop raizing by the time I'm sure that it won't take many turns to conquer the last remaining AI civ (so unhappiness/reversal factors disappear).

Wished there were better ways to 'integrate' conquered populations though

AJ

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 22-03-2002 23:16
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase Your PM Length

quote:
In order for an individual population to convert, it must spend more time as a minority than it did as a majority. The quicker you can get them into the minority, the quicker you can start assimilating them. Also, I believe minorities also have an nearly impossible time flipping cities (all things being equal, of course). I'm going to start messing with this when I play and see how effective it is (I'm always looking for new strategies :idea


ok let me get this straight,

democracy for example has an assimilation rate of 4%, but what you are saying is that citizens of another nationality only assimilate when they are in the minority

so if a persian city conquered by the greeks has 4 persians and 3 greeks none of the persians would assimilate?

what would happen with 4 persians and 4 greeks?

and when we have 4 persians and 5 greeks then the persians start assimilating correct?

is that correct or did i miss something?

thanks in advance

Speed Bump is offline Speed Bump
Firaxis Games

Feb 2002
time: 00:18
  Old Post 22-03-2002 23:21 Visit Speed Bump's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by korn469


ok let me get this straight,

democracy for example has an assimilation rate of 4%, but what you are saying is that citizens of another nationality only assimilate when they are in the minority

so if a persian city conquered by the greeks has 4 persians and 3 greeks none of the persians would assimilate?

what would happen with 4 persians and 4 greeks?

and when we have 4 persians and 5 greeks then the persians start assimilating correct?

is that correct or did i miss something?

thanks in advance


Correct. You don't have any chance at assimilation until the right circumstances are present. After that, you have a chance per turn (4% in Democracy) to assimilate the foreign population.

Speedy

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:18
  Old Post 22-03-2002 23:28
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Got spare money?

Ah, good info. And all the more reason to starve captured cities, if you intend to keep 'em for the long haul. Particularly if you do not intend or cannot manage to wipe out the opposing civ.

-Arrian

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 23-03-2002 01:31 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Ethelred
Most successful way to guarantee no culture flipping long term.

Wipe them out. All of them.


The civ not the cities. Razing is wastefull.

In the meantime I recommend rushing a temple or library whichever is cheaper. Resistance is feudal.


a man after my own heart. the indians cant revolt or whine about me attacking their home nations if it's not there anymore.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0462 seconds (90.51% PHP - 9.49% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net