 |
|
The Patriot
|
|
Greatest Place on Earth
Jan 2001 time: 05:12
|
|
First off, I am not new, so I dont need all "the welcomings". My VERY OLD registered user got screwed up, and I havent been here in a while, so I am re-registering...Just to let everyone know.
Not only should borders be in civ3, but also, borders should cover ocean squares as well. So that there is not free naval travel as there was in civ2.
comments?
------------------
We are not Westernors. We are not Southernors. We are not Yankees. WE ARE AMERICANS.
|
|
|  |
 |
|
New Yorker
|
|
New York, New York
Jan 2001 time: 05:12
|
|
i don't like this idea, just playing with you
i think it is a good idea, but how would your border thing would work out-something like in SMACrossfire or in CTP 2
------------------------------------
New Yorkers aren't human cuz its not a human who could be immune to such levels of pollution, well maybe people from New Jersey
|
|
|  |
 |
|
magma12
|
|
Bangkok, Thailand
Nov 2000 time: 05:12
|
|
I like the border, but it have to be better than CTP2.
There might me a contest land in which can lead to a conflict. We might be able to demand AI to give the contest land to us etc. I hope if there is a border in the game, the AI would pay more respect to it than in CTP2.
I really hate when AI settler move in my land and build city.
|
|
|  |
 |
|
Sean
|
|
Auckland, New Zealand.
Jan 2001 time: 05:12
|
|
Borders over the sea are a must. But I do not like the way ctp II does not allow you to build tile improvements, like roads, outside your borders. Borders should also be more flexible, and take terrian into account. There have been some excellent posts on this subject, previously.
[This message has been edited by Sean (edited February 06, 2001).]
|
|
|  |
 |
|
|
I agree national borders over the sea should be incorporated into CIV3. The one thing I don't like about CIV2 is that in the beginning of the game the AI can come up to my city by boat and attack it, or sit next to my city (in my waters) but I can't diplomatically contact him because "I have not made contact yet" Really?? I can either see him sitting off my coast, or he just rammed his ship up against my defensive unit in my city...and I have no contact??
National borders are a must and they need to extend out over "your" waters too.
|
|
|  |
 |
|
The Patriot
|
|
Greatest Place on Earth
Jan 2001 time: 05:12
|
|
you have a very good point. Bottlenecked areas would be extremely hard to implement with water-borders. I cant think of any idea to shove this problem asside. anyone else have an idea?
|
|
|  |
 |
|
EnochF
|
 |
Seattle, WA
Jan 1970 time: 21:12
|
|
As a peaceful, expansive player, I think borders might provide a good deal of incentive for me (and players like me) to begin to use more warlike tactics. That was my experience in SMAC, anyway. Whenever that great, vast frontier to the west (that I naturally assumed I would fill with cities in a few turns) suddenly gets cut off by an enemy border, I seriously contemplate a military offensive to take it back.
Which is probably good, in the long run.
Thumbs up to Borders.
In fact, I'd like a way to negotiate borders in Diplomacy. You could have the player draw a border, and the computer can accept or reject (or accept it as long as you pay gold, or give them a tech advance, or whatever). Or you could even give the computer the ability to draw borders and ask for agreement (and the player could accept it in exchange for gold or a tech advance or whatever).
|
|
|  |
 |
|
|
I think I may have not explained myself with my concern for borders which extend over water.
These borders which actually extend over water would only be the water squares adjacent to land squares WITHIN the given city radius.
|
|
|  |
 |
|
|
Yes, having disputed territories would put a neat twist to the game. 
|
|
|  |
 |
|
Lancer
|
|
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
|
|
I strongly urge that borders should be placed at the edges of each Civ.
(I just wanted to say something everyone could agree with)
Blockade is an act of war yes? Nations at war haven't had alot of respect for borders in my experience. So forget blockade as a problem.
The idea of borders, far out to sea, particularly in ancient times and right up to the advent of flight is kind of difficult to accept. How would you know that someone had crossed your sea border? The ocean is a huge place, the horizon is just 3 miles out.
Until flight ocean borders are impossible. Until radar they would be difficult and costly to monitor.
My suggestion is to have as a border the square the coastline is in until flight, which would extend it, but even after flight ships crossing the border would only rarely be detected. When radar comes along, it should be possible to build a radar station on the coast, and everything in range is detected. When satalites come along, everything is detected.
|
|
|  |
 |
|
Krippled
|
|
Ok borders.
Yes trhere should be borders and in watwer. Need to alter the different kinds of "relations" in SMAC so that you can prevent your ally etc. from building in, or near your zone and taking parts of your borders. That gives me the ...annoyances when that happens. It's my territory and I want it to count as mine!
Furthermore, it should be possible to buy at an expensive price a tile of land from your opponent - say for example to make a border straight if u so desired...
|
|
|  |
 |
|
Krippled
|
|
Another thing about borders. All people who you are not at war with should be able to negotiate a "pass" through your territory (perhaps with a financial incentive?). Ie.Player A requests Player B allow unit A through B's territory. This fully discloses unit makeup and desired location. Once unit A has entered or is about-to enter B territory, the computer takes over and sets the path for that travel, once there control is returned to player A.
|
|
|  |
 |
|
pg
|
|
i agree with most stuff here but, i have one thing i'd like to add. if you start the game surrounded you don't have much of a chance if you're playing with good players. maybe borders should be taken less serious during the begginging of the game? it's also kinda realistic to some degree, but what do you guys think?
------------------
-Peter "pg" Groen
|
|
|  |
 |
|
Krippled
|
|
I like the idea of moving through territories... That way you can explore, colonise areas that have not yet been done, but you are separated. And it means that if your at war with someone, you don't have to be at war/ally with people in your road... otherwise you always must move linearly...
I like the teleport after move rules...
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|