Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Combined Sea-Land-Attack
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:18
  Old Post 22-03-2002 11:25 Visit ramses II.'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Combined Sea-Land-Attack Support Apolyton, buy Call to Power 2

When I have to attack a coastal city in the later game, i need
a) two transports
b) two engineers
c) howitzers, armours and so on
d) 1-3 bombers (carrier/airbase/city)
First, i move the two engineers to the shore just onto the square next to the AI-city. They build a fortress (sometimes they build an airbase). Then I land the other units on that fortified square. Bomber #1 will protect my units for one turn. Bomber #2 will do it the next, then bomber #3.

What do you think about this tactic?

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 22-03-2002 14:25 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Combined Sea-Land-Attack Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by ramses II.
When I have to attack a coastal city in the later game, i need
a) two transports
b) two engineers
c) howitzers, armours and so on
d) 1-3 bombers (carrier/airbase/city)
First, i move the two engineers to the shore just onto the square next to the AI-city. They build a fortress (sometimes they build an airbase). Then I land the other units on that fortified square. Bomber #1 will protect my units for one turn. Bomber #2 will do it the next, then bomber #3.

What do you think about this tactic?


nice tactic...
an other one:
a)one ship with transport capabilities
b)one spy/diplo
c)tons of cash
=>bribe => easy effective and you get troops

Shade

ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:18
  Old Post 22-03-2002 15:35 Visit ramses II.'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

Nice tactic,too, but i've seen cities demand up to 27.000 Gold. That's too much.

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 22-03-2002 16:33 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by ramses II.
Nice tactic,too, but i've seen cities demand up to 27.000 Gold. That's too much.


and if you wait a little it folds back to 300G
(or is this solved under the 2.42patch?)

Shade

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:18
  Old Post 22-03-2002 22:30 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Shielding ground units with bombers is a bit of an exploit. But why not, the AI can still attack it if it has flight. One question, tho - why build the fortress if you float a bomber above the ground units? No land unit can attack anyway.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 22-03-2002 22:48
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

I'll bite - there's always one.

I've never though of shielding with air units as an exploit, no more so than any ZOC tricks. You make the case pretty well yourself - fighters can attack. That also is probably why Ramses builds the fortress.

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:18
  Old Post 23-03-2002 00:20 Visit Shaka Naldur's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Marquis de Sodaq
Shielding ground units with bombers is a bit of an exploit. But why not, the AI can still attack it if it has flight. One question, tho - why build the fortress if you float a bomber above the ground units? No land unit can attack anyway.


there can be a plane inside the city

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:18
  Old Post 23-03-2002 00:31 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

I'll go with the Marquis on this. I don't believe it was ever intended that bombers could be used as protection for land units. Thus it is 'an exploit' as the Marquis puts it so diplomatically - of course in SP you can do whatever you like, but there are some 'rules' for comparison and competition - no using the airbase on hill trick for instance - or no rehoming of caravans for another - I think exploiting the bomber this way is definitely iffy - sorry Xin that apples to the X-pack too.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 23-03-2002 02:08
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Even so you'd probably agree this one is close, unlike say airbase farming or numerous other things I would consider blatant cheats. As to intentions IIRC SMAC has a similar system where ZOC from air units protect grpund units.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:18
  Old Post 23-03-2002 04:23
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Seems unnecessary to me. For the cost of two bombers, you could have three armours or howitzers which would be more useful. The ai won't mount an effective attack against armour in a fortress, and the next turn you will capture the city.

monolith94 is offline monolith94
Emperor
New England
Jan 1970
time: 00:18
  Old Post 29-03-2002 02:47 Visit monolith94's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton

It just seems so much easier to use stealth bombers from a city, or even on a carrier, and bomb them, and chute in a parachute guy...

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:18
  Old Post 29-03-2002 19:52 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Shaka Naldur
there can be a plane inside the city

But fortresses have no effect against air attacks. And the fighter would attack the best defender - an armor unit in this case - and lose.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0332 seconds (88.58% PHP - 11.42% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net