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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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One of the most unbalanced.unrealistic things about civ is the ratio of population to military population.
At most points in the game a city supports far more millitary units than there ever were in reality. And the military unit covers far more territory than they ever would in reality. This makes the cities and map puny in comparison to military units and makes micro management of the military ugly.
It turns the game into military conquest, all the time.
Stacking isn't the answer only the problem. Tone down the production of military units.
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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One other thing I forgot. Millitary units should be produced in two steps. Personnel and weapons.
Personnel and the weapons should than be matched to produce a full unit.
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:12
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Number of military units should be limited by your population (unless mercenary).
Maybe if you can set a max% of pop that can be drafted - and proportional with unhappiness?
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Another thing... WE NEED SEPERATE QUEUES FOR MILITARY AND IMPROVEMENTS!
with a little slider to determine how much production to be distributed to both.
As for actually drafting population... I'm all for that, and if you draft a large % of the population, the cities' happiness should drop (like Lords of the Realm).
Units should have more movement, but attacking should use a % of remaining movement (as well as boarding/landing/etc.) not a flat charge of 1. Units should be cheaper as well, it doesn't take 20 years to make a warrior unit... especially not 5 turns of 20 years! Instead, units should be instantly created (if they can be created in 1 turn), their production cost subtracted from the available pool... this process can continue on-and-on until there is no longer enough production... that "remaing" production is used to create the unit the following turn. In WWII, in the matter of 1 year, America greatly increased the size of it's military AND deployed them... Civ3 should strive for this level of realism, yes it makes conflict more of a threat and less predictable... but afterall, that is the nature of war.
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