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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:18
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i voted yes, it just seems like another dimension to the game.
On a broader subject, I think, in general, the default should be that things are legal unless specified as illegal prior to the game. I hate when I am playing a game, and for example, bribe someone, then they quit and send me an angry message. If the game allows it and u dont want it part of the game you should specify that ahead of time.
BTW, I am in favor of most of "RAH rules" except i prefer 1x1x, huts only, city bribe allowed.
Last edited by Deity Dude on 23-03-2002 at 08:41
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debeest
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I guess I have to vote yes; the AI does it to me, so I've learned to do it to the AI. I still haven't played multi-player, but I don't see any reason why it should be different there. I agree that in general, things not prohibited by the program or the official rules should be considered legal; but I also agree that these dicey areas should be agreed on beforehand by MP participants in any particular game.
The info in the manual is inadequate; it clearly states that you can't attack the stack with ground troops, but it doesn't tell you that if you attack with air units you'll be fighting the ground units. What a surprise it was to run into that until I figured it out. It's nonsensical, but I don't think it's a bug, so I think it's OK to use.
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ColdWizard
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i still see it as an unintended side effect from fighters being the only units able to attack bombers. use of bomber stacking in MP gives a huge advantage to the first player to discover advanced flight, especially if they have any significant tech lead.
quote: guess I have to vote yes; the AI does it to me, so I've learned to do it to the AI. I still haven't played multi-player, but I don't see any reason why it should be different there |
the ai can't defend worth a ****, would you like to see a bomber stack and have your fighters attack it, only to find multiple mech inf inside an insta-fort underneath (and possibly on nice defensive terrain)?
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:18
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quote: Originally posted by Marquis de Sodaq
It isn't nonsense, it just that the computer doesn't differentiate between unit domains when calculating who the primary defender is. Bomber def=1, armor def=5, end of calculation. "They" should have added a simple check to allow the air unit to attack the bomber without wiping out the whole stack if it wins. |
Or if the primary defender shoot at the fighter, he shots also the shielding bomber down, because the bullits doesnt differentiate betwen own and enemy airplanes.
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debeest
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quote: would you like to see a bomber stack and have your fighters attack it, only to find multiple mech inf inside an insta-fort underneath |
Heh. I've learned not to attack a bomber stack. Even a fortified rifleman on open terrain has even chances against a fighter.
Like I said, though, I haven't played MP yet. I could easily go along with Jackrabbit -- SP yes, MP no.
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bellisaurius
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chicago
Apr 2002 time: 23:18
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I don't think it's a cheat simply because the tactic to fight it is relatively simple. Fighters may be short range, but if you attack with combined arms, a bomber shield is not only ineffective, but dangerous to the troops it's shielding
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EdwardTKing
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England
Aug 2000 time: 05:18
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Bomber and Ground Unit Stacking are difficult to defend
against; but combine that with a Pre-Worked Engineer!
The pre-worked engineer moves up next to your capital
and builds a fortress; all in one turn. Your opponent
moves two good defensive ground units like Alpines or
Armour in the fort and then the entire enemy bomber
air force turns up and stack bombs your capital!
If you ever play WW2 as Russians, I strongly recomend
that you ban either or both pre-working and
combined bomber & ground unit stacking.
On deity I use Battleship (or Aegis) and Bomber
stacking against AI Coastal Cities a lot myself.
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