Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > In order to buy the game I want multiple maps.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
sleeperservice is offline sleeperservice
Prince
I love green
Sep 2000
time: 07:12
Post  Old Post 04-02-2001 01:08
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
In order to buy the game I want multiple maps. Avatar Enlargement: We've got the solution

Thanks.

don Don
Guest

Not Yet
time:
Post  Old Post 04-02-2001 08:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

Multiple maps a la TOT? Only if we can have some better means of modelling transportation between maps. If you want maps for Earth, LEO, Geosynch, and the Moon then have some way to "move" between them.

sleeperservice is offline sleeperservice
Prince
I love green
Sep 2000
time: 07:12
Post  Old Post 04-02-2001 09:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

quote:

Originally posted by don Don on 02-03-2001 10:41 PM
Multiple maps a la TOT? Only if we can have some better means of modelling transportation between maps. If you want maps for Earth, LEO, Geosynch, and the Moon then have some way to "move" between them.


Yes ala TOT.
Dont worry about trans .I am sure that mods could use multiple maps in a great way.

DrFell is offline DrFell
King

Sep 2000
time: 05:12
Post  Old Post 05-02-2001 00:20
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

I dont think muliple maps are important.. i have tot and i only play the 'original' game, the others take too long, and with only 7 civs max seem a bit empty.

JosefGiven is offline JosefGiven
Warlord
Tavistock, Devon, UK
Jan 2001
time: 05:12
Thumbs down  Old Post 06-02-2001 04:19 Visit JosefGiven's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

I am dead set against multipul maps in Civ III. Sorry, but I am.

It was one of the features that I thought really had no place in ToT. What was the point? Right at the end of the game, you could teleport blokes onto another planet, build a few weiner cities, and five turns later 'discover' transcendance mutter...mutter...new-age hippie nonsense...

From another angle, let's say you concentrate on populating this new found world. Once that's done, what then? Haven't you just copied what you've done in the beginning and middle stages of the game on Earth? With two planets captured, occupied and developed, you're faced with the same dilemma that you would have playing a scenario restricted to Earth. There is no where else to go!

To show that I'm not all gloom and doom, I'd like to mention an idea that I read about for an alternative end-game. ToT introduces the concept of an alien civ. I'm in two minds about this...Whilst the idea of alien civilization can be tackled seriously and objectively, Firaxis could easily bungle the job, and turn our precious Civ into a ridiculous sci-fi mockery!! Intsead, I like this idea of an alien INVASION! A super hard-core alien race that decends to Earth trashing everything in sight, and giving even the most developed human civ a really hard time.

Hmm, I've made it look silly. Well, it's there in The List, except the idea's original author explained it much better.

------------------
Josef Given
josefgiven@hotmail.com

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:12
Post  Old Post 06-02-2001 07:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I would like to say that multiple maps are a very powerful design too for creative scenario designers. With multiple maps, one could simulate a lot of effects, including colonization, high-altitude bombers, etc.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:12
Post  Old Post 06-02-2001 08:50 Visit Kestrel's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Like a previous poster I too am in favor of the flexibility that 'multiple maps' can offer.

Multiple maps can also (of course) be used in the Standard (non-fantasy, non-scifi) game to simulate Deep Ocean (for Submarines to hide) , Underground (for tunnels, bomb shelters), Surface (as per Original Civ2) and Stratospheric realms (allows high altitide fighters/bombers to circumvent the "Wall of Flesh" and "Ring of Airbases" cheats).

You can set it up so that the players can only build cities on the surface (so reducing the time it would take to play the game), but the the inclusion of these other (linked) maps can add tremendously to the complexity (and realism) of the game.

(See also the "3-D" mod-pack or the "Millennium" modpack for Civ2-ToT.)

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:12
Post  Old Post 06-02-2001 16:45
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by Kestrel on 02-05-2001 10:50 PM
Multiple maps can also (of course) be used in the Standard (non-fantasy, non-scifi) game to simulate Deep Ocean (for Submarines to hide) , Underground (for tunnels, bomb shelters), Surface (as per Original Civ2) and Stratospheric realms (allows high altitide fighters/bombers to circumvent the "Wall of Flesh" and "Ring of Airbases" cheats).



I'm loosely in favour of multiple heights representable on one map (I'm thinking along the lines of games like XCom - much better than trying to scan across from three separate maps) but I can't see how a wall of airbases is a "cheat". It's a game way of establishing precisely what most modern countries try to have. In Civ 3 it would be nice to have fighter patrol/reaction options to bar incursions without having to have a physical wall of units. National air and sea space is as rigidly controlled as their land when countries have the hardware to do so.

sleeperservice is offline sleeperservice
Prince
I love green
Sep 2000
time: 07:12
Post  Old Post 08-02-2001 06:53
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

bumb

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0406 seconds (89.28% PHP - 10.72% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net