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Multiple maps a la TOT? Only if we can have some better means of modelling transportation between maps. If you want maps for Earth, LEO, Geosynch, and the Moon then have some way to "move" between them.
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DrFell
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I dont think muliple maps are important.. i have tot and i only play the 'original' game, the others take too long, and with only 7 civs max seem a bit empty.
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JosefGiven
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Tavistock, Devon, UK
Jan 2001 time: 05:12
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I am dead set against multipul maps in Civ III. Sorry, but I am.
It was one of the features that I thought really had no place in ToT. What was the point? Right at the end of the game, you could teleport blokes onto another planet, build a few weiner cities, and five turns later 'discover' transcendance mutter...mutter...new-age hippie nonsense...
From another angle, let's say you concentrate on populating this new found world. Once that's done, what then? Haven't you just copied what you've done in the beginning and middle stages of the game on Earth? With two planets captured, occupied and developed, you're faced with the same dilemma that you would have playing a scenario restricted to Earth. There is no where else to go!
To show that I'm not all gloom and doom, I'd like to mention an idea that I read about for an alternative end-game. ToT introduces the concept of an alien civ. I'm in two minds about this...Whilst the idea of alien civilization can be tackled seriously and objectively, Firaxis could easily bungle the job, and turn our precious Civ into a ridiculous sci-fi mockery!! Intsead, I like this idea of an alien INVASION! A super hard-core alien race that decends to Earth trashing everything in sight, and giving even the most developed human civ a really hard time.
Hmm, I've made it look silly. Well, it's there in The List, except the idea's original author explained it much better. 
------------------
Josef Given
josefgiven@hotmail.com
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:12
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Like a previous poster I too am in favor of the flexibility that 'multiple maps' can offer.
Multiple maps can also (of course) be used in the Standard (non-fantasy, non-scifi) game to simulate Deep Ocean (for Submarines to hide) , Underground (for tunnels, bomb shelters), Surface (as per Original Civ2) and Stratospheric realms (allows high altitide fighters/bombers to circumvent the "Wall of Flesh" and "Ring of Airbases" cheats).
You can set it up so that the players can only build cities on the surface (so reducing the time it would take to play the game), but the the inclusion of these other (linked) maps can add tremendously to the complexity (and realism) of the game.
(See also the "3-D" mod-pack or the "Millennium" modpack for Civ2-ToT.)
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