Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civs v Map size v Speed
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dark Destroyer is offline Dark Destroyer
Settler
London
Mar 2002
time: 05:18
Angry  Old Post 23-03-2002 05:29
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Civs v Map size v Speed Support Apolyton

Ive been playing this game to death for months now (or years, it gets kinda blurry), and I really enjoy playing on a 256 x256 map. It makes the games feel really epic in scope. Unfortunately, by the industrial age the game really slows between turns.

Playing with all 18 civs it is unaccepably slow. With 10 in is still bad, but playable

With 4 it is pretty quick

Ive a P4 1700 with 512mb memory

What map sizes do find playable ,and with how many civs?

rpodos is offline rpodos
Warlord

Mar 2002
time: 00:18
  Old Post 23-03-2002 05:38
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

IIRC, I think on the last chat with Firaxis, Soren said that the issue is the number of civs, not the size of the map.

Or I might have that backwards.

In any case, it has to do with the type of pathfinding algorithm used, which is different from the one in Civ2.

Also, more memory is the best solution.

I've got two answers:

First, if I expect to play a game all the way into the modern age, I won't play anything larger than large, and I max out at 10 civs.

If I'm playing an early warmonger game (typical), I expect to have overwhelming momentum by cavalry or tanks at the latest, and usually stop there, so I don;t mind the processing time... I play on a wide variety of map sizes, and with differing numbers of civs, depending on what I'm experimenting with.

I'm tending toward larger maps... it slows tech trading, and also gives neighboring civs enough time to build large numbers of units for me to destroy. But again, I usually stop playing before the modern age.

R

Mike Breitkreutz FIRAXIS is offline Mike Breitkreutz FIRAXIS
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:18
  Old Post 23-03-2002 07:00 Visit Mike Breitkreutz FIRAXIS's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by rpodos
IIRC, I think on the last chat with Firaxis, Soren said that the issue is the number of civs, not the size of the map.

Or I might have that backwards.


You have that backwards. Map size is the issue.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 23-03-2002 07:09 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Why is that? Surely the number of civs would mean more decision-making, more unit movement etc., whereas the larder map means...? Longer pathfinding distance?

Mike Breitkreutz FIRAXIS is offline Mike Breitkreutz FIRAXIS
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:18
  Old Post 23-03-2002 07:29 Visit Mike Breitkreutz FIRAXIS's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Immortal Wombat
Why is that? Surely the number of civs would mean more decision-making, more unit movement etc., whereas the larder map means...? Longer pathfinding distance?


Longer distance and more possibilites for the pathfinder. Decision-making is not inherently slow and unit movement uses the pathfinder. As the map gets larger, the pathfinding calculations grow exponentionally. Adding more civs does not increase the number of possible pathfinding destinations.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 23-03-2002 07:34 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Mike Breitkreutz FIRAXIS
Longer distance and more possibilites for the pathfinder. Decision-making is not inherently slow and unit movement uses the pathfinder. As the map gets larger, the pathfinding calculations grow exponentionally. Adding more civs does not increase the number of possible pathfinding destinations.

It increases the number of units using the pathfinder, no?

Or does the pathfinder compute all the possible routes from all possible locations to all possible destinations?

Does the AI pathfind long journeys at once then? Or is the time taken by the possible routes?

Mike Breitkreutz FIRAXIS is offline Mike Breitkreutz FIRAXIS
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:18
  Old Post 23-03-2002 07:55 Visit Mike Breitkreutz FIRAXIS's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Immortal Wombat

It increases the number of units using the pathfinder, no?

Or does the pathfinder compute all the possible routes from all possible locations to all possible destinations?

Does the AI pathfind long journeys at once then? Or is the time taken by the possible routes?


Well, I didn't write the pathfinder so I don't know the exact details... yet. It's based on A*, though. One thing to remember, though, is that the pathfinder is not used solely for planning unit movement. It is also used to handle the trade network computations. And these calculations become more involved once you have harbors (then you have to deal with naval blockades and choke points)....

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 23-03-2002 08:34 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Mike Breitkreutz FIRAXIS
As the map gets larger, the pathfinding calculations grow exponentionally.


That right there explains alot Mike, thanks for the info. I know sometimes you are faced with a problem that you can only be solve with an algorithim that grows exponentionally (someone gave me an example about the distance of two towers, or somthing like that as an example).

Now you got me wondering if that exponential function grows 2^n, 3^n, or heaven forbid, 256^n!

Dark Destroyer is offline Dark Destroyer
Settler
London
Mar 2002
time: 05:18
  Old Post 23-03-2002 08:47
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

So what is the max civ you should have on a 256 x 256? with 1700mhz

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 23-03-2002 19:40 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Dark Destroyer
So what is the max civ you should have on a 256 x 256? with 1700mhz


What I believe Mike's said is that the number of Civs does not effect the time between turns.

I have a P3 550MHz with 256MB of SDRAM, I find no problems with slowdowns between turns when I play Marla's map with 10 civs. I suggest you make sure only Explorer and Systray are running (ALT+CTRL+DEL, end task all other programs). I also suggest you download a program called FreeMem Std (I believe it's at download.com). It's free. What it does it does is that you tell it how much memory to free up, and it will do just that. Makes my games run very smooth.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 23-03-2002 20:10
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Certainly the number of civs would be less relevant than the number of units. Larger maps means there will eventually be more units. More interactions between the units. More places to go especially after railroads. And that is just in one turn. Some things would require looking ahead more than one turn.

How about moving Air Craft Carriers. That entails decisions on where for the ship PLUS at EACH tile along the way what and where for each unit onboard the ship.

Every time I even think about programming I shudder at the amount of planning. I think a key personality aspect is the ability to avoid looking far into the future of the project so you can pretend for a while that the whole thing is managable.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 23-03-2002 20:14 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Ethelred
Every time I even think about programming I shudder at the amount of planning.


Same here, but it seems to me a miracle everytime I finish a program.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 23-03-2002 20:35
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

I have the good fortune of not being a programmer. I might have become one if my first class in programming hadn't had the worst teacher on the entire earth for the job. Maybe there was something he could teach but it sure wasn't programming. 4.0 students were saying they just wanted to escape with a C.

Idiots with Phds in mathematics should not be allowed out of their cages.

Besides that Fortran on a CDC 3300 programmed with punch cards is a royal pain. If I had started college ten years later I am pretty certain I would have become a programmer.

Minuteman is offline Minuteman
Warlord
Brooklyn, NY
Jan 2002
time: 05:18
  Old Post 24-03-2002 03:05
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Re: Civs v Map size v Speed Inflate your Upload Space

quote:
Originally posted by Dark Destroyer
Ive been playing this game to death for months now (or years, it gets kinda blurry), and I really enjoy playing on a 256 x256 map. It makes the games feel really epic in scope. Unfortunately, by the industrial age the game really slows between turns.

Playing with all 18 civs it is unaccepably slow. With 10 in is still bad, but playable

With 4 it is pretty quick

Ive a P4 1700 with 512mb memory

What map sizes do find playable ,and with how many civs?


I haven't played the game in about a month, but when I did I generally preferred (like you) playing on a huge map w/ 16 civs. As you noted, these particular settings give the game an epic feel, but also serve to slow the game down beyond acceptable levels of toleration.

However, because I was partial to these settings I simply accepted the fact that each game I started would take about a week to complete. So "playability", as I defined it in terms of Civ3, was solely contingent on the # of civs that I could squeeze into the game.

Unfortunately, however, if you have responsibilities, like work or school...or both (like me), playing Civ3 on a regular basis using these settings isn't a practical proposition, which is a royal bummer!

Forget about MP, scenarios, etc. If there was one thing that I wish Firaxis would finally address in any upcoming patch, it would be that. It really sucks to have to put my job, schoolwork, and social life in jeopardy every time I want to play Civ3 using the settings that I prefer.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0524 seconds (90.22% PHP - 9.78% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net