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The Viceroy
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tu mumbai se, mai Bombay se
Nov 2000 time: 05:12
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Agree with Mr.Fun on this, Britain rules the waves ok .. but then so did the Spanish in their day, and the Chinese took on some epic sea journeys of their own , and what about the polynesians ??.. Greece was the centre of learning .. Oxford/Cambridge had its day .. but things move on ..
Maybe there should be optional "Feats of Wonder" that can bless a civ with a variety of short/long lived advantages, and in the Earth game, it could try and keep them realistic to the period ??
Whatever it is, it has to be simple, fit in with the Civ way of doing things, and most of all, optional 
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"Wherever wood floats, you will find the British" . Napoleon
[This message has been edited by The Viceroy (edited February 05, 2001).]
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DrFell
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To simulate how the civs changed over time, why not have say, the Spanish get a advantage with caravels and other early sea units for example a movement bonus, while the British get the advantage for later units, etc. Or for example give the Mongols early horse units attack advantages but when gunpowder comes along then they lose that advantage, and produce average strength units. Or give Rome super attacking legions. Or better Greek phalanxes, the list goes on and on.
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tniem
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Hope College
Apr 2000 time: 00:12
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raingoon basically hit the biggest problem with the whole unique civ idea, how do you fit in benefits and negatives into an epic game?
I personally like the idea of unique civs for games like SMAC or AoK, but I have not been able to see how they would work in Civ III. The game spans to long of a time period. The only way it would work in my opinion is for unique civs to come from an evolving society. However, I am open to an idea or suggestion that would implement unique civs and get them to work and I would like to hear from Firaxis on this issue A.S.A.P.
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Stuff2
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I hate the idea of predefined unique benefits.
Instead i'd like to see small random benefits and disadvantages occur during the game. Such as:
- "Babyboom in Paris!" (population)
- "Inventive genius has made breaktrough in research" (science)
- "Cold winter has created energy crise" (unemployment)
etc
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DrFell
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I think maybe you should have the option to randomize all the bonuses or pick them if you want, this would help for random maps. Maybe the computer could randomize them appropriately according to your start position, so if you start on an island you would get naval advantages, middle of a continent you would get faster horsemen, etc. This could even be extended to improvements like irrigation (irrigates faster, faster mining), etc. although that might provide too much of an overall advantage, such an advantage should expire later in the game (discovery of explosives or whatever).
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markusf
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Like i said before change what the specialists do!!!.
For instance a german scientist my produce 4 beakers...
I also say add more specialists(worker and farmer)
worker produces 3 shields and a farmer 6 food.
Also there are a ton of specials in the game. If the germans have a industrial bonus coal output should be increased by 2 shields, or a wheat produces 5 food instead of 3 for some civs etc... There is a lot you can do and i think this would be the most effective.
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