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rpodos is offline rpodos
Warlord

Mar 2002
time: 00:18
  Old Post 23-03-2002 11:38
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Multiplayer Avatar Enlargement: We've got the solution

I can't wait.

People are settling into their favorite civs...

Persia will rule.

Iroqouis will have a shot, as will Rome, depending on access to iron.

Greeks will survive, as Persia will attack other civs first.

The early UU civs, otherwise, will be priority targets.

Everyone else dies.

R

ps: Goodnight.

DrFell is offline DrFell
King

Sep 2000
time: 05:18
  Old Post 23-03-2002 18:27
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I'd like to see how well the Persians do if they start right next to the Aztecs

rpodos is offline rpodos
Warlord

Mar 2002
time: 00:18
  Old Post 23-03-2002 21:38
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Well, clearly the bad news for Persia is that any other civ with a pre-Iron UU is gonna come knocking. Knocking hard.

Can't wait.

R

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:18
  Old Post 25-03-2002 03:39
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Inflate your Upload Space

Here's an interesting question: How will most of the multiplayer games be set up? I mean, will culturally linked starting locations be the norm? How will civs be selected (I can imagine a lot of players wanting to choose the Iroquois)? What type of maps will be preferred (Pangea seems like a natural choice)?


Dominae

DrFell is offline DrFell
King

Sep 2000
time: 05:18
  Old Post 25-03-2002 04:08
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Tiny maps will be most common, I predict. For one on one type games tiny map pangaea will be fairly common, but all settings could be used really (they were in civ2 MP, some people preferred flat one continent small maps, others medium map island maps, still others preferred small one continent mountain maps, and so on). I can see culturally linked starting positions turned off, as it makes it too predictable (say you pick Persia, and another player picks Babs as a gamble, he's guaranteed to lose because he'll be right next to you). Also that would mean two powerful early civs, Aztec and Iroquois, would always be near each other, which would probably mean one of them being taken out of the game early on.

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:18
  Old Post 25-03-2002 04:54
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Avatar Enlargement: We've got the solution

The points being mentioned as to civ choice and possible eliminations are the some of the reasons MP wasn't released at the games debut. As civ3 stands now, it is not a reasonable game to play MP. To many variables which could combine to a point where a player has lost before the first turn is played. Imagine a Roman with no iron, a Iroquois with no horses. In fact, imagine any civ with no horses and no iron. I think only the Greeks may be able to survive to riflemen.

Until they can work out the system to make resources available within a reasonable distance from every start position, MP will not be playable. We are not like the AI and trade away our own destruction.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 25-03-2002 06:51 Visit Inverse Icarus's homepage!
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i play more with my friends than i do online (eg zone.com), so we'll be playing on large archipeligo maps for the most part

rpodos is offline rpodos
Warlord

Mar 2002
time: 00:18
  Old Post 25-03-2002 06:51
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Good points.

Unless the resource issue is resolved, India ROCKS!!

R

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 26-03-2002 18:50 Visit Thrawn05's homepage!
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quote:
Originally posted by Swissy
Imagine a Roman with no iron


Or any civ for that matter. If I can't seem to get Iron to go with my coal I just quit and start another game, since having no RR well into the modern age is horrible.

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