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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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The thought just occurred to me that the blitzkreig strategy I use so effectively probably would not be half as powerful as it is if I razed cities. The real key to my blitzkreigs is that when I take a city, the new borders of my new city usually eat into the borders of the AI's next city down the line. With railroads, using cavalry, panzers, or modern armor, I can often follow chains two or three or even more cities deep in a single turn that way. (I've even been known to build the tracks as I go.) With enough units, I can often take out the continental holdings of a decent-sized nation in three or fewer turns. (I've mentioned before taking all eleven of China's mainland cities in a single turn that way in my current game, although I usually don't get quite that lucky with enemy city placement.)
If I razed cities instead of keeping them, I wouldn't get the instant benefit of eating into enemy borders, so my fast movers would be far more likely to run into blockades of enemy culture too wide for them to cross in a single turn. That, in turn, would give the AI more time to see me coming and draft extra defenders to blunt my attack. That can make the difference between a short, highly successful war that citizens of a Democracy take in stride and a longer, more drawn-out conflict that would pose significant happiness problems. (Not to mention the benefits of getting to any luxury resources in the enemy's territory as quickly as possible, and of depriving the enemy of strategic resources quickly.)
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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If I had my 'druthers, I'd rather not fight a nation with a superior culture and a truly equal military at all. If forced into such a war, I would have to seriously consider razing. On the other hand, if the era was one where offensive units have an edge over defensive ones (i.e. after cavalry but before riflemen, panzers vs. infantry, or modern armor vs. anything), I would have to seriously consider a blitz stategy to deny my opponent as many cities as possible as quickly as possible. (I might go for a hybrid tactic, capturing the first tier or so of cities intact and then razing when I start running out of units for further quick captures, although I'd be nervous about putting offensive units in a position where defensive units can't cover them.)
Frankly, I don't have any real experience fighting wars against opponents with forces truly equal to my own in the industrial era or later. (By "truly equal" I mean equal numbers of equally modern units.) Part of that is because I choose my wars carefully and take Washington's advice to avoid entangling foreign alliances that might drag me into a war against my will. And part is because I like winning, so I prefer to get good at playing on a lower level before I take on a higher one, and I'm only now deciding that I'd do better playing Emperor than Monarch if I stick with 1.16. (I'll probably switch to 1.17 now that I just won my game, and that may keep me at mostly Monarch a while longer.)
I'm not trying to say that razing is always a bad idea no matter what. But I do think a blanket policy of razing with little regard to the opportunities squandered in the process is a terrible idea. As far as I'm concerned, the ideal is quick, decisive wars where enemy cities are captured as intact as possible. Razing is at best a way to cope with wars fought under significantly less than ideal circumstances.
Nathan
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BillChin
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A minor point, if a player is in the late game, having a few extra settlers is nothing. Blitzing in general is superior if a player can destroy an enemy civ very quickly. However, razing and planting settlers can be equally as fast in terms of turns to victory and resources required. It is the middle ground where a player can not take out all of the enemy cities where the decision of razing becomes a more difficult one.
The way the game is currently set up, it is easier to raze. The inherited unhappiness, the chance of flipping, usually out weigh the captured buildings. The exception is for a decent wonder.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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quote: Originally posted by BillChin
A minor point, if a player is in the late game, having a few extra settlers is nothing. Blitzing in general is superior if a player can destroy an enemy civ very quickly. However, razing and planting settlers can be equally as fast in terms of turns to victory and resources required. It is the middle ground where a player can not take out all of the enemy cities where the decision of razing becomes a more difficult one.
The way the game is currently set up, it is easier to raze. The inherited unhappiness, the chance of flipping, usually out weigh the captured buildings. The exception is for a decent wonder. |
I'll grant that producing extra settlers isn't a huge problem, but settlers aren't free either. And settlers can't always replace a city quickly enough to avoid slowing a blitz down, because the defending civ's cultural borders may extend into or even beyond the site of the razed city.
Basically, I think it comes down to the condition of the civ you're attacking and how quickly you can either take the civ out or drive it off to a distant island. Capturing cities from a communist civ that's been pop rushing isn't nearly as valuable as capturing cities from a democratic civ that can't pop rush. Capturing cities that have been drafted from fairly heavily isn't nearly as valuable as capturing cities that haven't been drafted from at all. And capturng cities from an enemy that will not be completely driven off the continent at all isn't nearly as valuable as capturing cities that will only have three or four turns to do so.
In some cases, I think a case can be made that it's very clearly best to capture cities intact (i.e. a quick war that will completely obliterate a democracy that hasn't been drafting at all prior to the war). In others, it's clearly better to raze (i.e. a city that's been dragged down from size 12 to size 1 by pop rushing and drafting and has no wonders in it). And then there are the in-between situations where a case can be made either way.
And to some extent, which types of situations we run into most often depends on our style of gameplay. My own style leads to lots of situations where capturing cities intact works wonderfully (although I do occasionally face the annoyance of having a distant island remnant declare war on me and make my captured cities unhappy for a while). But I can see how other playing styles would produce different results.
Nathan
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bigvic
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Columbia, S.C.
Nov 2001 time: 00:18
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At first the idea of razing all those big ole established cities you take seemed abominable to me, a real waste, as well as morally icky. Then I lost a city here, a city there, got royally, tyranically p. o.'ed, remembered its just a game, and went on a bloody destructo scorched earth rampage. First of all, it fealt great - "Take that Mr. big freakin' culture man! Moohahahaha!" Then I realized all the other cool things a scorched earth, raze 'em all, ethnic cleansing strategy allows. Workers, and lots of 'em. Take them babies and do all sorts of things with them - build roads for the reinforcements, plop a quicky fortress w/ your mob o' workers when youve over extended and hunker down waiting for the cavalry, send 'em home to improve the motherland, send 'em home to join some underpopulated cities of your own, since they aren't as efficient as your own boys. The raze 'em strategy is especially attractive to non industrious civs where quantity can make up for quality in the work force. Besides, most cities I take are pretty denuded of improvements anyway, so sending out good, loyal homeboys to start a new city ain't so bad after all. Generally, if culture is a problem, raze, raze, raze. Also, its a good idea if you face a culturally superior foe and really want that big wonder city surrounded by other big culture pumping cities, to raze all around the desired flower before plucking it. Again, evil laugh, "MOOHAHAHAHAHA!"
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Shadowlord
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I conquer and use cities until I've got a significant number. (I'm a communism, and English, so corruption doesn't affect me as much as it does other civs (due to communism, and the English traits.))
After that, I just blitz my tanks through the enemy cities, razing any I take so I don't have to waste forces defending them, unless they are important strategically (such as on an Isthmus.)
As for the AI not liking my razing cities, screw diplomacy, everyone is at war with me anyways. I'm just burning the AI civs to the ground for being so foolish as to declare war on me. (And I have a special hatred for the Japanese now, since they had a significant chunk of my empire conquered after a 50 or so year war before I began to push them back... They are now reduced to something like 1/10 of the continent, and they are losing more rapidly.)
I'm fighting a 2 front war right now, against the two powers who have the top two positions score wise. They were also the most powerful militarily, but my English Communist Empire is crushing them rapidly by producing tanks in nearly every city with Mobilization set to War-Time.
Last edited by Shadowlord on 18-04-2002 at 05:26
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