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Jason Beaudoin
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Canada
Jan 1970 time: 00:18
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Before someone here starts to blast me for being negative, allow me to say that Firaxis has produced possibly the best strategy game of all time.
That said, I think there are two things that were really not thought out thoroughly:
Leaders: They simply aren't that important in the game, only because they are so difficult to produce by civs that are not militarilistic. Once you get them, sure.... they can produce a wonder in a flash, but they are rare... a little too rare... and maybe a little too powerful once you get them.
Colonies: What the hell is a colony? I think Firaxis really missed the boat on this one. How often do we actually use these? I never do.
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:18
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I never build colonies: the AI and I are always settling very rapidly, reducing the need of buidling a colony to acquire a luxury that's not in anyone's borders yet. Besides, what other use have colonies? IMO they're just like sleeping sheeps...: can't build anything, don't become cities, ...
Why were they put in the game in the first place I wonder?
Leaders represent a worthy concept/idea, but some Apolyton posters have suggested things like Great Artists (extra culture/happiness for the city he frequents?) and Great Politicians (easily switching between governments, less war weariness, ...).
I'll always favor more options that lead to more choices and better fun playing, and I suppose the Great Leader concept could/should be expanded ...
Regarding the other shortfalls of Civ3, ..., well, I guess most things have already been mentioned on the various threads around and I suppose Firaxis has gotten the message by now ..!
AJ
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Coracle
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quote: Originally posted by Jason Beaudoin
Before someone here starts to blast me for being negative, allow me to say that Firaxis has produced possibly the best strategy game of all time.
That said, I think there are two things that were really not thought out thoroughly:
Leaders: They simply aren't that important in the game, only because they are so difficult to produce by civs that are not militarilistic. Once you get them, sure.... they can produce a wonder in a flash, but they are rare... a little too rare... and maybe a little too powerful once you get them.
Colonies: What the hell is a colony? I think Firaxis really missed the boat on this one. How often do we actually use these? I never do. |
I will "blast" you for being too timid to say how bad and flawed Civ III really is. The game has been slammed for months on this forum at length.
Yes, Leaders are a failure because they give minimal benefit to your military and to combat. They should supply a combat bonus, but don't.
Colonies are a waste of time. All a rival civ has to do is build a city nearby, or have its borders flip, and the colony vanishes.
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