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rpodos
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It depends on how unhappy I think the citizens might be due to poprushing, drafting, etc. Post-1.17, this is a much bigger issue.
On the flip side, I never worry about culture flipping, as I arrive with overwhelming force.
R
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Akron
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Definitely depends on happiness and wonders and such. If I know that it previously was a huge city but then drafted like hell, then it gets razed. If it is a tiny city in a good position, it is kept. If it has wonders, then it is kept. If it is a large city and not the enemy's last, then it is razed. If I know that I'll be razing a lot of cities and I want the territory that I'm invading, then I'll bring along a band of settlers to build cities in the conquered land.
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Dark Destroyer
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London
Mar 2002 time: 05:18
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Exactly how big does an occupying force need to be to prevent a flip???
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randommushroom
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Early in the game, I'll keep cities I capture. Later, after Nationalism and the draft, I've gone to razing them. It's much easier to replace with my settlers, than getting stuck with a bunch of Hell-No-We-Won't-Gos.
Although if I capture a city with a functional wonder, I'll keep that.
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randommushroom
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quote: Originally posted by Arrian
I chose the middle option, because I do basically what randommushroon said. Keep early, raze late.
-Arrian |
And just keep reminding yourself it is only a digital simulation. My latest game could give me a guilt complex if I took it too seriously. Razed the Chinese, Russians, and Zulus from the map. Persia is soon to go. Lots of Chinese, Russians, Zulus, Persians, and Aztecs working on clearing out the jungles of the continent.
But it was all Joan's fault. If she hadn't sneak attacked me, it was going to be a nice peaceful game. Why the heck did she send one horseman (!!!) to attack my city? Within a few turns, the whole world was up in flames.
Sometimes it's a fun game. Sometimes a funny game. Just don't think about it too hard.
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