Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Civilizations > A Quick Question about UU Tweaks
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Reprisal is offline Reprisal
Settler
BC, Canada
Jan 2002
time: 21:18
Arrow  Old Post 24-03-2002 11:55 Visit Reprisal's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A Quick Question about UU Tweaks Get a bigger avatar today!

Hey, I just recently tweaked the Babylonian unique unit the Bowman so that it's stats are now 3-1-1. I decided to do so because it didn't make much sense to me insofar as it does not conform to the Archer-Longbowman relationship. So, I thought that having a medium between the Archer (2-1-1) and the Longbowman (4-1-1) might be good...

Though I don't think it's unbalancing, I was wondering (for the sake of wondering) what you thought of such a move...

If it's not too much trouble, I'd love to hear of any other tweaks you've made to other UU's...

Signa is offline Signa
Warlord
IA, USA
Nov 2001
time: 23:18
  Old Post 24-03-2002 22:47 Visit Signa's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Full PM-box? Change here!

I switched...

Legionary (3.3.1)
Immortal (4.2.1)

into...

Legionary (4.2.1)
Immortal (3.3.1)

I thought it made more sense to have the Romans have the most potent offense of the Ancient Age and have the Persian (which are a more peaceful civilization than the Romans) get a more defensive Immortal.

I think it makes sense. Right now, Immortals can attack and beat Hoplites, and when Legions attack its a even fight. That clashes with history. The Legions wasted the semi-Greek kingdoms Phalanxes (Pompey's conquest, the destruction of the Antichoius, Selecid, and Ptlometic empire). During the Persian wars, and even Alexander conquest the Hoplite beat up the Immortal (especially in the Persian Wars) almost every time. Right now it is the reverse of history (Immortal beat Hoplites, Hoplites beat Legions, while it should be the opposite [Legions beat Hoplites, Hoplites beat Immortals]). And it even says in the Civolpida thing "the legions where weak on defense". Now, the Legions where well led, but that should account for their offensive potential over defense. The Legions, when finally forced into a defensive posture (thank you Hadrian) they failed miserably in a few centuries aganist the Brittanic and Germanic tribes (plus the Ostrogoths and Persian raiders). While earlier in their history, while attacking (Caesar's conquest of Gaul, Scipio's attack at Zama) they won gloriously. While defending (Cumae, aganist Sparticus for a few examples) they where almost wasted. The Immortals however, lost at Marathon and Arbela while attacking the Greek/Macedonian Phalanxes. They where the King's elite GUARD, not offensive force, also prompting a bonus in defense over offense. The switching of the stats to make the Legionary {4.2.1} and the Immortal {3.3.1} makes nothing but sense to me. Point it out if I am incorrect, and try and ignore the bad spelling at some points.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:18
  Old Post 25-03-2002 07:00
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

Knights really should be 5.2.2 for various reasons.

Musketmen, and all post-gunpowder units, must be stronger.

Naval units are really messed up in the original mod. They need lots of work.

What we MOST need are MORE units (inc. UU's) and more techs. To bad we can't do that without hacking in the Editor.

BTW, longbowmen were in history great on defense and should never be a '1'. I made them all 4.3 but at higher cost. They really should be an English UU with everyone else getting crossbowmen.

Last edited by Coracle on 27-03-2002 at 11:19

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:18
  Old Post 28-03-2002 03:04
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tweak Tweak Enter the AD-FREE zone

I agree that tweaking units is a must. I completely redid most of the units in the game to stop caveman units from defeating tanks and infantry.

Bilo is offline Bilo
Chieftain
Michigan
Nov 2001
time: 00:18
  Old Post 29-03-2002 21:55
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

I tweaked the marines and paratroopers, in my opinion both should be better than or equal to the rifleman in any stat. I made the marine 12/10/1 and paratrooper 8/8/1. I've also increased the drop radius of paratroopers; this made both the paratrooper and the marines usable which are otherwise pretty useless.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0426 seconds (88.85% PHP - 11.15% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net