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Windborne
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lansing, michigan, usa
Jan 2001 time: 05:12
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I think city radius size should be based on population, starting with only one square and growing as you get more and more people, also you should be able to plot out exactly how your city radius expands, allowing some cities to stretch along the coast and others to follow a road all the way between two sectons of the empire, as the city grows unclaimed space is used up, limiting a cities growth in various area. The use of borders could also limit a cities expansion, as expanding accross a border would be an act of war under most treaties.
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You're absolutely right windborne, city radious should deppend on city size....if you build a metopolis, then you also have the headaches of overlapping cities 
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
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Yes, decrease city size. There will still be overlapping with smaller cities, which is historicly accurate, but also there will be more room for smaller civs. I think that cities that grow together should be allowed to be controled as one city however, to keep things moving along. Also, since cities will take in less resources, a player should be able to create remote work camps. For instance, in our world not all coal exists within a city radius. In real life people go out to the coal, and ship it to the cities. So, if you have a coal outside of the city radius, you can reach out with a railroad and mining complex, and get it. If you have fish too far out to sea, you can send fishing ships and a processing ship.
Perhaps each city could go out and remote-work one or two things, depending on its population.
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Zeevico
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Melbourne, Australia
Dec 2000 time: 05:12
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I like the idea but what if you don't what an increase in city radius? then you get apartment buildings and ones that are squeezed together. This would make irrevocable pollution in your cities (although the irrevocable amount is reduced by solar plants AND recycling centres cumulative). The point is there will always be at least 10 skulls in your city management area.
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I have already pose this question to Firaxis over a week ago. Still waiting for a answer. My question was basically are you going to maintain 21 tiles cities (Civ 2) or move up the 71 tile cities (CTP 2)?
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I sat here one and counted each tile. I though is was 71, but maybe it is 69. I'm go to load CTP 2 now and recount.
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I would like a city radius of only 1 square out from the city (9 in the beginning), but allow the actual cities to grow as population increases... at say 7 pop, your city occupies 2 squares but now has an influence of 12 tiles...
X- influence
C- city tile
size 1-6
XXX
XCX
XXX
size 7-12
XXX...or...XXXX
XCX.........XCCX
XCX.........XXXX
XXX
size 13-18
XXX...or...XXXXX...or...XXXX
XCX.........XCCCX.........XCCX
XCX.........XXXXX.........XCXX
XCX...........................XXX
XXX
etc.
as cities grow, they would favor better tiles, often growing over farms or along shores (as in real-life).
if a city runs out of room to grow, happiness would decrease due to overcrowding.
[This message has been edited by Trachmir (edited February 11, 2001).]
[This message has been edited by Trachmir (edited February 11, 2001).]
[This message has been edited by Trachmir (edited February 11, 2001).]
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