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Bleyn
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Have any of you noticed if the AI workers just do it to the human-controlled areas, or have you ever seen them doing it to each other also?
I'm curious to know if its just generally a blind spot in the AI programming with regards to borders, or if its targetted against us specifically.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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If you view his turning your mines into irrigation projects as an act of war, declare war! 
Actually, one of the things that bugs me about Civ games in general is that their concept of what constitutes an "act of war" tends to be a little too black and white. For example, in CTP, my preferred philosophy would generally be to view pirates, slavers, or heretical clerics operating against me as outlaws deserving of enslavement or death. But I can't tell the AI that that's my policy and leave it up to the AI to decide whether it really wants to call my bluff. Similarly, in Civ 3, I have no way of telling the AI that my official policy will be to enslave any settlers that try to move through my land without permission, so the AI will always act as if such movement across foreign borders is just fine.
In such cases, if I take action, war is automatic rather than the AI having to decide whether my action was serious enough to be worth fighting over given its own role in precipitating the incident. I can't make the threat in the hope that the AI will back down. Further, I can't have world opinion (not to mention my own people's moralie in Civ 3) reflect the fact I acted only in response to what I regarded as a serious provocation by the AI. That can be a bit limiting and frustrating at times.
I have no illusions that it would be easy to design an AI that truly understands all the shades of gray between "just fine" and an outright attack on foreign soil. But I can still wish for at least a little bit better understanding of such nuances.
Nathan
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Cedronian
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Stockholm, Sweden
Jan 1970 time: 06:18
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quote: Originally posted by nbarclay
If you view his turning your mines into irrigation projects as an act of war, declare war!
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I suppose I could have done that, but it wasnīt the right time for warfare. I generally shy away from war until later in the game when I can completely obliterate my opponent in a couple of swift strikes with my superior armies 
quote: Originally posted by Jaybe
Cedronian,
As a practical matter, after these foreigners have changed your mines to irrigation, just go ahead and change them back to mines,* leaving him with an irrigated tile to link to.
JB |
Yes, this is what I did. I followed his workers with my own, one step behind, and mined the tiles right back. A bit of a hassle, but it wasnīt the right time for me to start a war over it. Besides, I like seeing the AI make some smart moves (irrigating from my squares).
Iīm still playing that game, and the Americans decided to declare war a few hundred years later. Needless to say, his cities that needed irrigation, now instead got a funeral
Thanks for the replies guys!
//Ced.
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