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Jaguar
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Montgomery County, MD
Apr 2000 time: 00:13
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Yea, I want to, my PC just hasn't been able to download it from the site I tried. Could you recommend another?
I think this Japan game will be frustrating, but winnable.
Those other three games were much easier. In the highest Aztecs victory, I just sent my Jaguar warriors into the middle of all three AI civs. I pillaged everything, signed peace treaties for all the AIs money, switched to monarchy, sneak attacked, captured an Iron city, and upgraded to swordsmen. Game over. I use that strategy often, this time I was luckier than usual though.
The Zulu victory was cool, because there were maybe 3 lead changes.
The Babylonians game mostly involved chasing around settlers across jungles. I had all but one civ with one settler gone by 900 BC. I finished in early AD. That game coud have been my top score.
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DrFell
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I was inspired to play the Japs today by your game... unfortunately I went to the demos screen in 3950bc and the game crashed. So I decided to pick China, and now I'm all turned round on the subject of medieval UU. The GA is usually a lot more effective in medieval times, and the UU comes at just the right time to finish off the second civ. Never tried conquest with the Babs, I've archer rushed several times and though I could see me saving a few archers with 2 defence I'd prefer it if they were a 3.1.1 unit.
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Ethelred
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Whats to be jelous of?
Deity with the original game is so subject to pop rushing and AI abuse I doubt its all that much of a challenge for a military victory. Now if those were non exploiting builder games I would be more impressed even if with an unpatched game.
Haven't tried deity yet myself. Still building on Emperor.
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DrFell
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Well, I play the patched version, and it's not THAT much more difficult. The basic tactic of early conquest is just the same and you can still get small cities off the enemy when you sue for peace (I always take as much as I can from them). Also I don't see why a builder type game should be more impressive. Builder type games are rather boring as there is little action for long periods of time (but of course I just love moving those workers around!). The only big difference between patched and non-patched is the way you get your units - in patched you're going to need some cities built in certain locations to get you enough shields for your units asap (for 20 shields that's 5 shields or 7 shields, 30 shields is 6 shields or 8 shields), and units like the war chariot are more effective.
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Ethelred
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I am going on what other people have said. You included, about deity. Most have said its harder to win with a builder strategy on Deity than with a conquest strategy.
Of course I heard that about Emperor as well and I won my second try. Lost the first stuck on a middling small island.
Its my impression that the pop rush tactic was pretty severly weakened allthough not stopped with 1.17f. I know there is the tactic of creating workers or even capturing them for the population to rush with. I thought that would slow things down a bit making Deity more difficult.
Also the AI is a lot less willing to accept peace than in the unpatched game. You have to take more cities before they will capitulate and that means you can't milk them as many times. Again I am speculating on that. I usually go for the kill when I attack another civ. That way I don't have many flipping problems.
In my last game though I did let a civ live. For three whole turns although I wasn't the one that wiped them out. Even after I had two of Russia's cities revert. First time in a long time that I had two cities revert in a game.
The Iriquois were also attacking the Russians and when I had the Russians down to two last cities the Iriquois finnally got a decent invasion force of Modern Armour all in one place at one time. I decided that it would be best if I let them take the two cities so they might not have all those tanks with nothing to do besides choose me for a target. Worked. Sort of. The Iriquois declared war on me the exact same turn I got the Laser tech and launched my space ship.
Yes I find moving hordes of units to be tedious even with the group move command. I don't play on large maps for that reason.
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Ethelred
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Its actually the points that I was talking about originly.
I am sure he can win deity with any of the patches.
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tommyd
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I'm interested to know if any of you out there pop-rush military with 1.17f.
I know you can create worker farms and keep the city down to 1 entertainer, you can also use captured workers to turn into pop-rushed military...but you pretty much destroy the pop-rushing city. It becomes utterly useless, for the rest of the game...
I have found it much easier, and harder in the beginning, to concentrate on building the cities up to create the units faster.
How many out there pop-rush military with 1.17f?
Tommy
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