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Nuctemeronn is offline Nuctemeronn
Settler
Lima
Sep 2001
time: 05:18
Question  Old Post 26-03-2002 20:27
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#1 Report this post to a moderator
AI Stagnates Support Apolyton, pre-order Civilization IV

Hi
I add Fundamentalism government via the editor and there are their current specs:
Prereq: Theology
corruption: Problematic
Rate Cap: 5
Worker Rate: 2
Assimilation: 3%
Draft Limit: 4
Military Police: 10
Forced Labor
Standard Tile Penalty
Requires Maintenance
War Weariness: None
All units free

The problem is, AI ALWAYS switch to this government as soon as it become available. Then, they stagnate. They suddendly swimming in lots of cash, build TONS of units and stop researching. Then i can exploit them, selling technologies for exorbitant sums (electronics sell to each civ for 10000 gold 1 turn after Hoover Dam is completed). Very annoying.
I play against 10 civilizations, include Americans and English, and for them i set as their shunned government Fundamentalism. But EVERY civ in the planet is now at fundamentalism. I play in Monarch.
Is there any way to avoid this?
Thanks.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 26-03-2002 22:24
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#2 Report this post to a moderator
Increase Your PM Length

I think its the rate cap. Every civ in the game has it set to 10.

I haven't done much except look at things in the editor but I think you are limiting the sciene rate to 50% so the AI is going to have LOTS of cash available. You made everything else cheap for them.

Considering this as supposed to be a fundamentalist government you have also given them good reason ignore temples and cathedrals. They don't have to pay for troop maintanence at all and they can use ten form MP which is better than three happiness improvements put together.

Your the only that can do fast research. You sell the results to them at near the maximum. They are funding your advancement because they really can't do anything else.

Yes there may be a way to avoid it. Start changing you design. Its VERY extreme. At a guess the AI finds all the good stuff too tempting in comparison to the one bad thing. You will have to balance it out and now you know why games need play testing. Balance is at least as important as design.

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