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Skywise
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Samara's best friend
Jan 2002 time: 05:18
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To reasearch or not to research? Now THAT is the question.
Let me explain,
I really dont see the purpose of max funding for research except when I want a tech before other civ. The way I see it you're better of not putting one cent in research cuz that way you'll make lots of money to buy those techs or improvments.
But personnally, I almost never buy techs from civs. I go after the most advanced civ, capture a couple of cities and then I just make a deal with them to sign a peace treaty against all their techs. And when I get to a tech that I really want fast, like Military traditon, I max fund it and I get it in 4 turns cuz I always got the money. I always have like 500/turn and never to far back with techs. Most of the time I'm equal to the other civs.
So, tell me, why should I have max funding? Even if I'm in front with techs and I want to sell them, most likely the AI wont have money or goods to trade with me. So what's the use of a "reasearch bar"? Thoughts?
Second, this is how I think the research bar should work, just thought you'd like to know:
http://apolyton.net/forums/showthre...&threadid=42992
Spec.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Spec,
I'm one of the people who stubbornly continues to go for the tech lead, so I figured I'd chime in. I use the GL to gain parity at the end of the ancient era (monarch level). I build up my cities (library, market, univ, bank), I wonder hog, I play with the slider to get tech as fast as possible, but saving as much cash as possible.
I will end up fighting, either because I decided to attack someone, or I get attacked (usually #2). I will often destroy the AI that attacks me, and hopefully I will gain a leader from this so I can build the forbidden palace in an optimal location. This, after I build up the area around the forbidden, effectively doubles my economy, allowing me to pull away in tech. Throw in ToE, and I'm on my way to a solid tech lead.
You can absolutely blow the AI away (on Monarch, at least, the highest levels have such insane bonuses that I cannot in good faith suggest trying to out-research the AI unless you manage to get incredibly powerful... in which case you've won) if you use a combo of early warmongering and building with a militaristic civ (and some luck). Early leader(s) = forbidden early = a large, productive empire. I've done this with Japan, and managed a 1/2 Age lead (entered Modern Age while the AI was partway through the Industrial Age...had Modern Armor before they got Tanks).
So I think it's worth it, but I've always been big on having a tech lead. I enjoy working for it.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Spec,
Why is it worth it? Well, if all goes well, I will have a decent tech lead by the late industrial age, which means I'll have Tanks and Bombers before anyone else. That's a nice advantage to have. If all goes really well, I can get to Tanks before they have infantry. I tend to fight for crucial empire expansion in the middle ages, but I end up doing some more fighting later on for luxuries and/or because one of the AI's decides to commit suicide. The Germans did that recently, in my Japanese game, and found that their riflemen didn't stand up very well to my Tanks.
I'm also usually the first to build libraries, marketplaces, universities and banks, so my economy ramps up faster than theirs... and so does my culture. I sometimes build wonders before the AI has the tech for them (particularly ToE and Hoover).
Finally, it's worth it because I enjoy it. I enjoy finally leaving the multiheaded AI research consortium in the dust.
-Arrian
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randommushroom
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Oooh yeah, I love the Hoover via TOE method. Works great on Panagea, and basically cements the win.
Once, though, I was an idiot, playing on continents, built TOE and used it to get Electronics--then kicked myself because I was on a continent that had no rivers. And to think I had been cursing that lack of fresh water earlier on because I couldn't irrigate.
Getting the tech lead can be difficult especially with 1.17s rampant AI tech trading/sharing. The way I've been getting it is first building the GL. With that, I stop researching and build the treasury, along with my infrastructure, commerce and productive capacity. Try to snag the happiness wonders, and create a science city with Newton's and Copernicus.
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TinCow
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What do you mean you can't buy improvements? By the mid-industrial age I usually have a 400-500 gold per turn income... I use that cash to rush build all my border/newly conquered cities into semi-prosperity.
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randommushroom
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SpencerH, for whatever reason, I've never had interest in playing GOTMs, so my case was from my own randomly generated map. I prefer my own self-inflicted sadism versus another's.
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Capt Dizle
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My point, that I have been repeating and being repeatedly ignored , is that you do not have to research to win.
Under 1.17f that is.
Therefore, the game is broken. IMHO.
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Pyrodrew
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In the beginning of the game the AI of the game, the AI highly undervalues techs. This is why you can buy them for pennies & still have enough commerce to do research or luxury if you want. In the late part of the game the AI highly overvalues techs, such as the recent 10000 gold for Republic. You can make a fortune simply selling techs in the late part of the game.
I think what is "broken" is the AI believes it MUST have all technologies that are possible rather than focusing on moving on to more advanced techs. Some find it disturbing that some AI is offering Republic in the Industrial/Modern Ages for 10000 gold... what is worse IMO is that AI may have paid 10000+ gold for Republic the turn before OR refused to advance to the Middle Ages until it had Republic, even tho it planned to continue to use Monarchy.
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