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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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You must have had a pretty bizarre run of random numbers, because Cavalry vs. Infantry usually produces a whole lot of dead Cavalry.
I hate having to use Cav on Infantry, but can do it, provided I have a ton of artillery backing my mounted troopers up.
As for the naval battles... what type of sample size are we discussing here? I've had odd combat results (I've lost destroyers to ironclads, etc.) too, but I know of no bonuses any unit gets vs. a particular other unit. Try creating stacks of ships, and bombarding the ship you want to kill with a couple of yours, then attacking. It works, trust me.
I'm not sure if it applies to coast/sea/ocean squares, but there is a standard 10% combat bonus to the defender, unless the terrain it's on has a better bonus (forest, jungle, hill, mountain). So that may be why you're having trouble on offense. Then again, it may well be a bad run of random numbers, which happens occasionally. The Cavalry thing sounds like a correspondingly good run of random numbers.
-Arrian
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MosesPresley
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Tarquelne
quote: Or just learn to like it. |
Well, I am not going to like it, but I will work around it. I'll just make sure that I have a significant advantage before I attack like I usually do.
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MosesPresley
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quote: Originally posted by ALPHA WOLF 64
(altho I sometimes think swordsmen are useless). |
I feel the same way about swordsmen. They seem to lose more often than not and they become obsolete way too quickly. Although I have seen the AI get some good mileage out of them.
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