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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:18
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In the May 2002 issue of CGW there is a preview of SimCity 4. It talks about some of the features of the new game, and of course, has screenshots.
The following may be one of the most important things that will shape the game:
quote: So much of what is being put into SimCity 4 is a direct result of lessons learned from the enormous success of The Sims. |
And here's a quick rundown of some of the things in the game:
- Story Elements (like in The Sims)
- Unique Buildings can change the behavior of your people.
- Greater ability to create whatever kind of city you want - not just a giant metropolis.
- The look, activity, and "feel" of a particular neighborhood is determined largely by demographics.
- The amount of services available in a certain area (health care, education, etc.) will influence which economic class will live in that area.
- "Props": Wealthy neighborhoods will have giant estarts with large swimming pools and nice landscaping, less wealthy areas will have trailer parks and lawn flamingos.
- The above can applies to commercial areas also.
- The different cities you create will have a relation to your other cities - like The Sims there are a certain number of "lots" to build cities on and their citizens will interact. Ex: bedroom communities that house people that work in other large, high tech cities.
- You see work crews working when building buildings and roads. When you demolish buildings, they blow up!
- Some disasters can be controlled by player - you can tell tornadoes where to go!
- There are "agents" - people you actually control and use in the game, including the mayor, firemen, police, and ambulance.
- The traffic system has been redone.
- But there is still lots of city building: water system, roads, taxes, collecting garbage, crime and fire prevention...
I might put up some screens sometime later.
SimCity 4 is set to ship late this year.
Speaking of Sim games, the fourth The Sims expansion is out: The Sims Vacation.
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Grumbold
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London, UK
Mar 2000 time: 05:18
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Excellent news about Sc 4(000?) While I'm not a Sims fan, if they can really engineer some different ways to grow your city and some different look and feel features to similar neighbourhoods elsewhere on the map then it will be cool. The thing I think I disliked most about SC 3000 was the inability to even choose between metropolis or Arcopolis in the future era. The other concept of "stories" leaves me cold. It didn't really work in SimGolf because your attention was never focussed on following around a single pair of golfers but on building your course. Similarly a SimCity map that I can ignore for long enough to follow a couple through their weekly routine is probably one I'm done with - unless they are returning to SC2's grind of waiting years to afford a powerplant. The main good thing about SC3000 in my book was the better financial flow so you could always build slowly but steadily.
Last edited by Grumbold on 29-03-2002 at 02:08
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