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randommushroom
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As I understand it, productivity and income are different things, although they tend to be parallel of one another.
Your city squares worked by population produce three raw numbers: food, shields, and commerce. Production is calculated from the number of shields. Income is calculated from the commerce of worked tiles, then along with any trade agreements, if you have Wall Street, tax collectors, yadda yadda yadda. It is from that commerce that the income is calculated, and that you set your slider to divide it up in how you want to spend for science and luxury. The slider is _commerce-based_ and not productive-based.
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