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MrFun dispenses three reasons as to why military expenses should be absorbed by the empire as a whole and not individual cities in The Column's one-hundred and fifty-third installment entitled "Civilization III and Military Maintenance".
Comments/questiosn welcomed here, or you may opt to contact the author directly via email.
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Dan; Apolyton CS
[This message has been edited by DanQ (edited February 15, 2001).]
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Civ3 Nigthmare Scenario:
(1) Units are supported by home city
(2) Terrain is improved by a herd of units
(3) Units queue up to attack
(4) AI is dumb
(5) Firaxis implements "features" (1)-(4) simultaneously.
When I think about it, half of the reason I did not like SMAC was that it had flaws (1)-(3). Things which seemed really bad after playing CTP. Right on, MrFun.
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net55
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Marco Island FL USA
Feb 2001 time: 05:12
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For most of our history individual cities, areas did support raise and support its own armies. In fact the king relied heavily on local lords for support, many of the Lords having a mighty army than even the king. This was the case around the world right up to the 16th and 17th century.
So I don’t think a national military maintenance system before 16th century is called for or desirable.
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Actually I think upkeep should both be in gold and shields, for instance a phalanx might have an upkeep of 1 gold... but a tank have 1 shield AND 1 gold... I agree economy should be important, but as armies rely more and more upon equipment, then shields should be required too.
As for city vs. nation paying for support, I am in favor of nationwide... but allowing cities to specify if they will contribute one, two, three or no shares. I don't want to tax the production of a fledling cities to support my armies, while I have major Industrial cities that can cover a larger portion.
It would be simple to implement, just one button that say "Military Support" that can be adjusted to "none, 1x, 2x or 3x".
What do you think?
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Yes, the cities (by the Noble treasure, i.e. tax, to be exact) supported army (gold was a relevant part of the cost, others resurces are often pillaged) in Middle Age.
If Regions will be added, Firaxis should shift "shield" support from individual City to Region.
For me the link to original "support" city must be changed into a population reduction (we must use different numbers for showing population level).
That's relevant because one of the main problem during long war was that a great part of workforce was mobilized in army, so food production become difficult.
Can't remember exactly the names, but I red some early wars where suspended because soldiers must go back to home to crop grain.
The large mobilization of men during last World War was one of the main reason female population gained a new place into production lines (factories, offices, etc.), and had the opportunity to show they are good enough to have SAME Human Rights than men.
German Industrialization developed lot of advances to cope with trained workforces reduction, and many weapons where studied to be produced with limited resources (humans also) more than to be the most technical and military effective.
Until a Future Tech will give us Unmanned Armies, Robot soldiers and the like, we must remember Units aren't simply "built" from raw resources.
And yes, I think this isn't a complex thing that add unnecessary micromgmt, as opposite I state that this is exactly the kind of things that is pertinent to the Civ strategic view of wars, more than a lot of combat detail that IMHO are on the tactical wargame zone.
You can grow your Civ in peace or extend it during war by conquest: you can't keep indefinitely a very large army without crushing your empire under its same weight.
On short my proposal:
- Units "cost" a fraction of Original city pop: if disbanded they add back to that pop, if killed they are lost (and city morale can be shattered if it happens often).
- Units Shield support can be Regional if Regions exist, National on the other way
- Units Gold support can be added if "conscription" is not allowed by goverment form: it should be regional or national as above.
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Admiral Naismith AKA mcostant
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Tiberius

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Europe
Jan 2000 time: 06:12
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quote:

Originally posted by Adm.Naismith on 02-12-2001 11:29 AM
- Units "cost" a fraction of Original city pop: if disbanded they add back to that pop, if killed they are lost (and city morale can be shattered if it happens often).
- Units Shield support can be Regional if Regions exist, National on the other way
- Units Gold support can be added if "conscription" is not allowed by goverment form: it should be regional or national as above.
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I agree 100%.
Maybe in order to keep the game simple, gold support should be paid only for some special units, like carriers, bombers, battleships, nukes, tanks etc, while others should be free (warrior, phalanx, musketeer, rifleman, guerillas, fanatics, etc.). Just a thought.
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Done -- sorry about that.
If somebody had pointed out the error to us via email, it would have been fixed before now.
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Dan; Apolyton CS
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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