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Tarquelne
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I voted for "killer AI." Maybe just because I've found feature-packed poor-AI games much more common than games with good AI.
I think one's gaming habits can have alot to do with this.
If you want to play multiplayer, AI doesn't matter as much.
If you want to play LOTS of games, AI doesn't matter as much. (Buy a game - play it - ooh, fun features - learn to beat it - buy new game.)
Or if you like civ-type games to be more software "toys" than games, AI doesn't matter as much.
Or if you enjoy trying to maximize your score, AI doesn't matter as much. (You do need some opposition, but the focus would be on trying out new features and see if you can push your score higher.)
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Pyrodrew
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Sometimes more features does not mean a worse AI. Case in point - Bananas. Most people don't keep playing a game if they start in jungles, but the AI always does. Placing bananas in jungles would be both an added feature & help the AI in beginning (which greatly determines the Civ's future - notice how those tundra/jungle/desert AI Civs are never superpowers later?). And if a human now decides starting in a jungle is worth while (or atleast a try) you have now added a new perspective to play from & with a still challenging AI. So for me... I'll take the banana split please.
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The Thinker
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By Killer AI, do you mean AI that's smarter and will not start a war with it's trusted ally who has a larger standing army, and if at war would send it a large stack of units that might take a city once in a while? Or do you mean an AI that cheats even more than the current one does, maybe with new AI-only forms of government and units and great leaders every other turn?
'Cause I would like the AI to play smarter. Rik
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