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Theben
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Dance Dance for the Revolution!
Jan 1970 time: 00:12
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quote:

Originally posted by Ralf on 02-10-2001 11:13 AM
About the poll-suggestion: There are 3 "Yes to future techs", but only 1 "NO future-techs". Unconsciously one tends to look at the 3 Yes-alternatives as the norm, comparing with the single NO alternative. To make things worse they are placed before the NO-alternative.
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Ohhh, that's cold, man, using my own argument against me (in unique units thread). There isn't much difference between people's opinions who don't want future tech (a straight no! answer), but there are differences in opinion on how to implement future tech if it IS used. But it's not like I can't see your point. 
How's about :
- no future tech; expand, diversify, etc. existing tech tree
- extremely limited, as in civ2
- somewhat limited; no names and with small bonuses per tech
- full blown futuristic techs; names, units, wonders, etc.
This way it doesn't seem like it leans so heavily in favor of having FT in cvi3, at least to me.
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I'm really curious when the next poll starts and what it will be about...
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Stuff2
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Actually, it depends on the gaming goal. If winning bye reaching AC is possible in civ3 I think it's absolutely silly to be able to do that without some futuristic techs.
If the game will go on until 2050 it will certianly feel stupid not being able keep develop the last fifty years. It all depends on the game itself. Before i vote for anything i'd like to know a few things like:
- Is winning going to be achieved by sending colonist to AC?
- How far in the future will the game go on? 2000? 2020? 2100?
- Is the civ crew going to make some educated guesses about what futuristic tech will be in or will they just grab things out of the air?
- Future techs means also future improvements right?
I think firaxis should answer these questions before they ask about our opinions in how much future tech we want.
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