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Autolicus
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Los Angeles
Nov 2001 time: 05:18
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I have watched the boards for a considerable amount of time, noting many of the criticisms that have been made -- some well founded, others not, yet others a matter of personal tastes. But many of the criticisms are not well founded simply for the fact that they are attacking Civ III for being a game that it is not, and has never aspired to be.
For example, take certain combat issues, such as an airplane's ability (or lack thereof) to sink ships, or a spearman's ability to defeat a tank. Some people have decried these as examples of a lack of realism. This strikes me as a bizzare viewpoint, since Civ has never been about realism. It includes some historical references for flavor, but all in all, Civ is as much set in a fantasy world as many other games.
To the extent that Civ does reflect some historical, economical, and military "realities" -- which it does to some degree -- it is very abstracted. For example, in the early stages of the game, if it takes my settler 5 turns to reach its destination, it obviously did not require a hundred years to get there. Rather, it would abstractly represent the slow pace of expansion in early times.
Given this abstract concept, it makes no sense to ask for realism in combat. This is not a war game attempting to accurately depict combat. Indeed, does anyone think it's realistic for an army of tanks to take 5 years to get to its target? Obiously not. But since combat shares the same abstract turn system of the over-all game, that's how it works out, and everyone generally accepts that.
Why then, do so many people bemoan that it's not "realistic" for a knight to kill a tank? If realism was actually included into Civ combat it would (besides making the game an utter catastrophe, since that's not what the game is about) render most of the things players do impossible. To give one example, do you think it's "realistic" that I can send my armies of tanks deep into enemy territory and wreak havoc for years at a time? Of course not. Once my powerful army passed deep into enemy territory, I would be unable to maintain any lines of supplies, and within a couple of days, I would have starving soldiers and out of fuel vehicles.
So, summing up my ramblings, it seems that the pertinent questions on any aspect of Civ III should be: is it fun? does it balance play?, etc. If the answers to such questions are "yes," then to heck with "realism." If the answer is "no," then those are the issues that need to be addressed.
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Kaak
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quote: But many of the criticisms are not well founded simply for the fact that they are attacking Civ III for being a game that it is not, and has never aspired to be. |
I do believe it aspired to a be better strategy game than civ2. It isn't. That is why i have a problem with it.
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Tarquelne
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quote: Originally posted by SpencerH
I dont think many people expect "realism" (not yet). But I would have liked to see more realism in CIV3.
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I think many (most?) don't appreciate just how unrealistic Civ2 combat is.
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Autolicus
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Los Angeles
Nov 2001 time: 05:18
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I hear you. But combat in Civ III is not a game of chance, it is a game of odds. If a tank takes on a knight, the odds are that it will win, and over the long run, tanks will beat out over knights approximately X times out of a hundred, depending upon the given values. (Of course, this does not factor in terrain, other defensive bonuses, etc.). So, your real beef seems to be that you don't agree with the attack and defense factors that are used, which is a valid viewpoint. But I think it goes too far to say that combat is pure "chance."
Given that the AI is far from perfect (although that can be said for the vast majority of games), it's probably a good thing that the disparity between modern and older units are not more dramatic, since it would -- in most instances -- only serve to further weaken an AI opponent that is already mentally challenged. You know, kind of like playing Civ against the character in "I am Sam." 
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