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Purple
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Austin, TX, US
Apr 1999 time: 23:18
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Sid Meier's Alpha Centauri (SMAC for short) has been called Civ in Space or Civ 2.5.
For my money, it is the best-realized of all the Civ's and Civ-imitators, but the science fiction setting puts some people off. If you can find a copy, snatch it.
It's sequel, Alien Crossing (SMAX), is an expansion pack (you need SMAC for SMAX to run), doubling the number of players ("factions"), adding techs, etc.
The two have been combined into a Planetary Pack (or something like that), which probably incorporates all the patches.
Definitely thumbs-up!
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Tarquelne
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quote: Originally posted by jimmytrick
Yes, the SMACAI sucks. I have already figured out the Civ3 AI so it sucks too. There is no difference. |
I think you're utterly wrong.
SMAC is a great game, but if you can't tell the difference between the SMAC AI and Civ3's AI well, then, my opinion of you will just have to stay the same.
[QUOTE]
SMAC has more depth than Civ3 by a factor of infinity. [/QUOTE}
That's also a bit of an exaggeration.
In SMAC you do have more broad strategic choices. Which part of the tech tree to develop, or victory condition to persue, for example. (Yeah, Civ3 has various victory conditions but the system isn't as well done/defined as it is in SMAC.) The "factions" are differentiated more than the civs in Civ3. Much more to the tech tree. In general there's many more "toys" to play with.
SMAC's a great game. A rather _different_ game from Civ3. Civ3 is more about "tactical" decisions, and a heftier challange. And SP play.
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Capt Dizle
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Tarq,
I am not concerned of your opinion of me!
But, when I said there is no difference in the AI, this is what I meant.
Smac's AI was really funny if you toggled the scenario editor and watched it. The pathfinding was atrocious. The lack of terraforming was disturbing. Overbuilding of military units and underbuilding of improvenments. It was pretty bad.
By comparison, the Civ3 AI is much better across the board, in part due to the simplification of game mechanics and in part due to better programming. But it doesn't matter.
Why? Because the AI can't learn, it can't evolve. Once you have it figured out, winning is certain, barring lousy starts or cheats like with the production bonuses on diety level.
When I say there is no difference, well, there isn't. Its more tedious to beat the Civ3 AI, not more fun, more entertaining, or more satisfying. There has to be other stuff for the player to do, to enjoy, to experiment with, to lose oneself in. The whole idea of expecting the AI to carry the day is, well, foolish.
jt
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Grey Knight
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Fort Worth, TX
Mar 2002 time: 23:18
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quote: Originally posted by jimmytrick
Why? Because the AI can't learn, it can't evolve. Once you have it figured out, winning is certain, barring lousy starts or cheats like with the production bonuses on diety level.
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Worse yet, the CivIII AI only has one generic strategy, which is modified by "agression factor". As humans we can play a game for a while, and then adopt the most promising strategy as the game evolves. The AI can't do this.
(i.e. provide massive support to all the other civs on the other continent, except England)
Cheers,
Shawn
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Capt Dizle
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what bugs, there are no bugs in SMAX
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Tarquelne
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quote: Originally posted by jimmytrick
When I say there is no difference, well, there isn't.
jt |
Other than being "much better across the board", OK, I see. You're a really profound guy.
quote:
Once you have it figured out, winning is certain, barring lousy starts or cheats like with the production bonuses on diety level. |
Well, if you like a challenge, and not just, for example, raising and lowing land, or seeing if your score is 10% higher by following _this_ tech branch, not _that_ one, there _is_ a difference. Sure, eventually I'll learn Civ3 just like I learned SMAC, but it'll take longer. During that extended interval I'll still be having fun with Civ3.
What level did you used to play Civ3 on, anyway?
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delfino
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Lisboa
Mar 2002 time: 05:18
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as both SMAC and Civ3 stand today, SMAC is definetely a better game. SMAC was a big step forward at the time, Civ 3 is a shy sidestep. But then again it comes down to each one's preferences. Better or worst are as arguable as any statement can be.
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Bill9999
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quote: Originally posted by LordBashHeart
I think SMAC was a little bit hmmmm option heavy. A few too many ideas thrown in, and not refined enough. Civ3 comes off as a much more polished product. |
Seriously, is that how you really feel? SMAC Option Heavy? Civ 3 POLISHED? MORE polished than SMAC? MUCH more polished?
Hey it's your opinion, please though, can you back that up?
Please tell me what Civ 3 has that is more polished than SMAC?
Just to satisfy my curiosity, Please?
I see three improvements in CIV3 - Resources, Culture, and improved AI. But everything else about the game is atrocious. Buggy, Units not balanced, weak tech tree, little difference between civs, WEAK diplomacy, ah... hell, no need to list all 95...
Bill9999
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Ogie Oglethorpe
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Marietta, GA
Dec 1999 time: 05:18
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quote: Originally posted by Tarquelne
Well, if you like a challenge, and not just, for example, raising and lowing land, or seeing if your score is 10% higher by following _this_ tech branch, not _that_ one, there _is_ a difference. Sure, eventually I'll learn Civ3 just like I learned SMAC, but it'll take longer. During that extended interval I'll still be having fun with Civ3.
What level did you used to play Civ3 on, anyway? |
T,
I think your getting to the crux of the matter. Challenge and replayability. Replayability is intertwined with the level of challenge but also encompasses features and options.
JT's assertion (regardless of his previous tirades against CIV3) is simply this, the AI will always be bested by humans sooner or later. Once discovered (the SP challenge is gone) that leaves what. Civ3 or for that matter any Civ style game then becomes a game to be used for either a) comparison against other great players or yourself or b) gaming against an intelligent opponent i.e. a human in MP.
If one accepts this as a truth (albeit a matter of time in order to achieve this state) then one looks to the rest of the game features other than the AI. CIV3 with the exception of culture and strategic resources really is stripped down of its features (IMO). (I won't go into the pros and cons of those two features as there is both plusses and minusses on each the whole luck vs player influenced actions arguements). So the assumption is that as the game stands now, the CIV3 game has replayability for challenge sake, but in the long run both for comparison gaming and MP purposes (if MP is ever implemented) CIV3 will pale in comparison to feature rich yet AI weak SMAC.
So to sum up CIV3 remains replayable as long as your learning the game mechanics, while SMAC retains more replayability after game mechanics are discovered due to features for comparison gaming and MP.
OTOH I may be completely off the mark, as what I am attempting to describe is consumer likes and dislikes and as we all know there is no pleasing the consumer. 
Afterall it was the consumers of this forum and others that apparently got the ear of Firaxis to focus to the extreme to make a challenging AI, unfortunately we consumers didn't realize that was going to cost us lots of features and options. Funny tho', I've posted the same poll here and at CGN and in both places the features of the game are preferred over an aggressive AI, granted we are talking a very small sampling of gaming consumers. See there just is no pleasing us 
Og
Og
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Locus
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New York, NY
Jan 2001 time: 00:18
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I whole heartedly agree with Ogie's post. Civ 3 just doesn't have what I would call the depth that SMAC/X did. I liked playing the game on Transcend with the expansion. It was really fun and held my interest far longer than Civ 3. Ogie's right, even after figuring out the AI, I still played the game...I think I must have played at least 250 Smac/X games from beginning to end...tried every victory condition, scenarios, etc. The game is so versatile. I got Civ 3 the day it came out and have only finished 3 games. I get bored and then quit and play something else. Then, I'll see something on the message board I want to try and give Civ 3 another chance. Unfortunately I have been disappointed again and again. The game just isn't fun IMO.
However, I just downloaded Korn's blizt mod on Tues night and have played that for the last 2 nights. Korn, if you read this, know that your Mod makes the game a hell of a lot more fun. If you feel the same way I feel about Civ 3, give Korn's mod a chance. Firaxis, seriously consider using some of Korn's ideas. He's on the right track to saving this game.
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LordBashHeart
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Valhalla
Mar 2002 time: 05:18
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quote: Originally posted by Bill9999
Seriously, is that how you really feel? SMAC Option Heavy? Civ 3 POLISHED? MORE polished than SMAC? MUCH more polished?
Hey it's your opinion, please though, can you back that up?
Please tell me what Civ 3 has that is more polished than SMAC?
Just to satisfy my curiosity, Please?
I see three improvements in CIV3 - Resources, Culture, and improved AI. But everything else about the game is atrocious. Buggy, Units not balanced, weak tech tree, little difference between civs, WEAK diplomacy, ah... hell, no need to list all 95...
Bill9999 |
Well, hmm let me think, the learning curve was much greater for SMAC, less intuitive interface is my major gripe with it.
It has been year or 2 since I played it. But mainly when you opened windows it sometimes left artifacts on the screen, occasional unnecissary options when right clicking on units, and lots of crash bugs particularily on LAN play.
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Ogie Oglethorpe
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Marietta, GA
Dec 1999 time: 05:18
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T,
I think you and I are saying pretty much the same thing. The time frame the game remains interesting from a win lose perspective is a direct function of the AI challenge factor. However, assuming you buy into the theory that sooner or later the human player will learn all that is needed to routinely beat the AI at all levels, then the other features tricks and complexities of the game start to become the draw in order to one up yourself and others in comparison games.
Caveat - The other thing that makes the game a big replayer is ability for those ingeneous enuff to make scenarios and mods (typically again for comparison purposes). Unfortunately at this time CIV3 lack those as well.
For MP lack of features etc. IMO seriously affect the game right from the get go as the object is not to beat the hapless AI but use whatever underhanded strategems to beat the human. If those options are stripped down, well..... I'm simply conjecturing at this point anyway since CIV3 has no MP.
Og
PS Never meant to infer one way or another you liked or disliked SMAC (unlike others). Merely meant to clarify what I thought JT's arguements were.
PPS I guess at the end we're both trying to rationalize that erratic beast known as the consumer. This consumer prefers the approach of a complex game full of nuances at the expense of the AI if required. (call me a software-toy freak) I'll be playing it a lot longer than a game with beefed up AI but not so much else. Once I figure out how to win regularly will most likely shelve.
Last edited by Ogie Oglethorpe on 29-03-2002 at 00:33
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