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BRENNANonTHEmoor
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croton,NY, Westchester
Feb 2001 time: 05:12
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Examle: Fact - WWII when Germany attacked france France had a bigger army, more tanks, planes, and heavey artillery. But The population was deeply divided. The Germans with complete unity and faith in Hitler Rolled into Paris. Fact 2 - Italy Doubled The British Forces in North Africa yet where driven out of africa in a few months. Reason the army wasnt behind there leader.
Another example is The commmunist revolution in Russia 1917 in Which the Tzar was taken out of power because among others things was fighting a war that the people didnt want to fight. Therefore I propose that the popularity of the leader gives the attack and defend values of the units either a advantage or dis-advantage. For Instance, If I have a populatity of 80% then i would get a bonus against a leader that had a 60% popularity.
I feel that this should be in CivIII, it makes combat much more realistic!
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I support this idea. Yeah, I like it.
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Zulu Elephant
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What about having a %chance that a unit will not follow orders to attack if there is a less than 1 in x chance of them winning. The % could increase if the war goes badly and a lot of other units have died recently
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Sabre2th
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It has definately been proven that morale affects troop performance, we should include it if we can. If this is done, however, it will have to be kept simple to be effective.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
[This message has been edited by Sabre2th (edited February 17, 2001).]
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