 |
|
phaydor
|
|
Los Angeles, CA 90036
Nov 2000 time: 05:12
|
|
Should Civ 3 include a throne room feature that is representative of your accomplishments? I liked Civ 2's throne room screen where my ego was stroked by all the ornaments I've collected over time as a result of the people's adulation. This isn't a critical part of the game, I must admit, but I liked it. Should Civ 3 have some sort of ego screen, where you can build your throne room or palace? Should it be soemthing else entirely?
|
|
|  |
 |
|
Chronus
|
|
I preferred the palace because we had the ability to create some really funky looking castles.
|
|
|  |
 |
|
Zeevico
|
|
Melbourne, Australia
Dec 2000 time: 05:12
|
|
Have you ever seen the full throne room? i did so yesterday and it was yesterday (i won with a score of 126%! Yay!). it is great!
|
|
|  |
 |
|  |
 |
|
Adm.Naismith
|
 |
Milano - Italy
Oct 1999 time: 06:12
|
|
I just have resurrected a thread about throne room.
My opinion probably killed the thread because it was the last: I hope it doesn't kill this too! 
For lazy people, my opinion was (and still is):
quote:

Someone think that the Palace/Throne room is something to show your achievement with nice graphics (figures and bar graphs are not appealing the same way, I agree).
Someone think it should be something you actually "build or pay", others that simply a display of values.
I'll vote for a long list of age-related improvement, from gardens to castle, from statue to paintings, from city renamed to your leader name to special buildings (highest tower of the world, longest bridge, new modern hospital or university, etc.).
You can see it as lot of icons (easy to cusomize) in a interactive part of civilopedia that show them as they progress.
It will be a "book of your leader name here dinasty" or "book of your civilization here
civilization".
If you prefer, they can appear on city screen instead, as special buildings (not easy to take a whole look at, but more nice to see them properly fit).
If you think that anything in Civ III must be game related or it will be useless, promote these little gems to the role of small (free - they are gift from your population) local wonders, or special buildings.
They will appear on one of your cities randomly (when the related pre-requisite is meet, think also to scenario triggers) or where more appropriate.
Showed on the book or on the map, they should add a small local effect on happiness or production, money, research, health: just pick one.
You will love that small gift as you should 
 |
Just edited to underline that Yin's idea of customizability can apply here too.
Customize (or download free from Firaxis site) new set of liked "gifts" and related effects: sculpture like Mr Rushmore, dedicated Aircraft Carrier like Ronald Regan USS; possibility are endless.
------------------
Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited February 08, 2001).]
|
|
|  |
 |
|
bagdar
|
 |
Turkey
Jan 2001 time: 07:12
|
|
Now I've been talking only about this for ages, and I'll continue to do so, because the original "Sid Meier's CIVILIZATION" means so much to me, both with its game concept and its graphic atmosphere. The point I'm trying to reach, is this: For god's sake, which one looks better: CIV I's full-screen list of "the most X civilization" with a small picture for each civ's PALACE on top of the name, or Civ II's pop-up window? See, the significance of the PALACE! It awakens memories of my going, every friday, to a friend's house to play Civ I back in the days when I didn't have a comp.... oh, this is irrelevant. So, here goes the parrot:
YES to Palace (and other Civ I relics)
NO to Throne Room
|
|
|  |
 |
|
Krippled
|
|
Didn't you all think the second throne was a lot better than the third throne though? I did.
I say yes, have a palace. And have its exuberance add to your score in some respect. (Perhaps morale because your populace is proud of it),and maybe the defense of the city in which it resides?
|
|
|  |
 |
|  |
 |
|  |
 |
|
Bender
|
|
San Francisco, CA, U.S.A.
Nov 2000 time: 05:12
|
|
Either the throne room or palace is fine with me. Sure, make it customizable so we don't get bored.
I'D REALLY LIKE, however, to see several scenes of your people's daily lives accompanied by brief descriptions of their thougts. (Sort of a "city view" but on a nation-wide level.) Show a picturesque representation of an ancient family at the market. Show a medieval farm with a caption of the farmers' thoughts. Show what the streets, shops and libraries look like in modern times.
Is there construction and growth or stagnation? I envision this will be the equivalent of a King looking out of his castle.
These things can all be represented visually to make the game interesting as well as provide a measuring stick for our successes. Imagine a combination of the throne room and the demographics screen...but more life-like.
It's unlikely that this will be available with Civ III. I thought it would be worth a shot though.
|
|
|  |
 |
|  |
 |
|
|
I would like some sort of "ego-screen", prob. the palace over the throne room... but it has to have a number of choices so it isn't so static (and perhaps linked to the architecture type of the civ). The heralds I did like, and think they should stay... The council was funny, but eventually got turned off, and all in all it's really not needed.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|