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Zeevico
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Melbourne, Australia
Dec 2000 time: 05:12
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No leaders live forever (or is forever elected). how about simulating that by having every 4 or 5 turns to have a new 'leader'. At that point you can choose if he's going to be militaristic, civilized, etc, and this will give you benefits and disadvantages like a civilized civ gets more happiness/ trade but is bad at war and miltarist is the opposite. These things could also work with your current government (or work against it). Like if you're in a democracy and you pick militarist leader (unless you're in a retaliationary war) you get less war bonus then you would under a communist gov and vice versa. Also, miltarist govs would gain plus one attack for all offensive units and all civilized would gain one defense for all defensive units. Any good?
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Well, the leadership of a given civilization can follow the same type of naming nomenclature as Sierra's "Pharaoh" Game (Build a Kingdom. Rule the Nile. Live Forever).
As the game progresses, you keep the name you started with, but your Family name is followed by Roman numerals - to indicate family lineage. Let's say every 80-100 years your name will increase with numberals to indicate your ancestry as the descendant from your first common ancester (leader). How does that sound?
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Sabre2th
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Don't the different governments already do that, Zeevico? Your idea just makes it more complicated and more annoying, doesn't it?
I kind of like Wittlich's idea, though. It helps show the passage of time a little more accurately.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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